[RMVX ACE] MAIN MENU HELP~

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Erynden
Gamers don't die, they respawn.
1702
For starters, I am using Yanfly's Menu Engine, Party sized menu, and Party system with only minor differences from the original scripts.

My problem is, I am only having 3 party members for the duration of the game and that leaves with my main menu, as of right now, looking very... awkward. So, what I am trying to change is that instead of the main menu showing the actors horizontally, I want them to be displayed vertically plus with some extra stats displayed.

Here is how it looks currently:

Here is how I want it to end up looking(Excuse the horrible picture):

The Gold window and the location window, I probably(hopefully) can do something about that on my own, but the Actor Status Window, I have no idea how I can do that on my own.
Erynden
Gamers don't die, they respawn.
1702
Sorry for the double post, but I think this is my bad. Did I post in the wrong section? Should I have posted in the Programming & Plugins?
I think what you're looking for is the
def draw_item(index)

method in Window_MenuStatus. It organizes how it draws the draw_actor_simple_status method to be vertical. If you change the item_rect method to create your vertical sections and edit the positions set in the draw_actor_simple_status arguments you can start to rearrange the actor status into horizontal strips.

The next step is going into the draw_actor_simple_status method (or rather make a new one, the existing simple_status is used in a few places that you might not want to break) in Window_Base. It just calls the various draw methods in a horizontal manner so changing that should be simple. Then when you need new stuff like your parameters you can just copy from the draw method implementations to make your own to draw STR/MAG/etc.
Erynden
Gamers don't die, they respawn.
1702
Thank you and sorry. Thank you for your reply, sorry that it takes me a week to say I don't fully understand. What I primarily don't understand, as of right now, is changing the item_rect method to making it vertical. I did fiddle with it, but nothing came close for me to actually making it vertical. I'm doing something very wrong here. XD
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