[ RGSS3] [ACE] GALV'S CFX; PLAYER LIGHT SOURCE
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I just need some guidance from someone that knows a decent amount of coding knowledge and can answer me since I mostly work alone with no coders and also since google has failed me for the last three hours. It's about the shadow/light source part of Galv’s Character Effects V.2.1 http://galvs-scripts.com/galvs-character-effects/.
Can anyone with a modest knowledge of RGSS3 let me know if the light source part of the script can be applied to the Player/actor/character as well as/instead of the events? So that it is the player/actor/character that casts shadows?
I apologize if this isnt the right place for this thread. I felt this was more support for an existing script than a request for a new one.
Thanks in advance for any help.
``EDIT``
THE PROBLEM HAS BEEN ANSWERED ELSE WHERE
Answer:
Use a parallel process that contains a script call:
THREAD CAN BE CLOSED
Can anyone with a modest knowledge of RGSS3 let me know if the light source part of the script can be applied to the Player/actor/character as well as/instead of the events? So that it is the player/actor/character that casts shadows?
I apologize if this isnt the right place for this thread. I felt this was more support for an existing script than a request for a new one.
Thanks in advance for any help.
``EDIT``
THE PROBLEM HAS BEEN ANSWERED ELSE WHERE
Answer:
Use a parallel process that contains a script call:
$game_map.light_source[0] =
[$game_player.real_x, $game_player.real_y]]
THREAD CAN BE CLOSED
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