VX ACE VE ANIMATED BATTLERS

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Pages: 1
Ok guys I am having problems with this script. I have it up and running, I have read the manual front to back and have done everything i can think of including messaging victor and others who know what they are doing much better than me. Let me explain my idea. I wanted a side battle system like ff6. I want my party on the right and a static enemy on the left using non sprites as the enemy. I have that and it works. What I cant get to work is that I want the enemy to flash when it attacks so that the player will know which monster is hitting them. This is what I have done.

I made a new skill called enemattack which is an exact copy of the player attack but named different. I created a pose for the enemattack as follows.

# Pose for enemy attack
(< here)action: enemattack, reset(> here)
wait: 4;
flash: self, red 160, duration 10;
wait: 20;
anim: targets, effect;
wait: 8;
effect: self, targets, 100%;
wait: 20;
(<here)/action(>here)

I just have the open and close bracket things in the actual code. I have set it so that the enemy uses this as the main attack and it does use it I have checked. This works for everything but ignores the flash command for some reason. I want the enemy art to flash not the screen. This is the info I used for registering the enemy in the code.

'Bandit' => {frames: 1, rows: 1, mirror: true, mode: :sprite,
action: :default},

I cannot figure out why it wont flash. Any help is much appreciated.

Thanks

Myrddin
You could use a casting animation, that will make the enemies do exactly that, a casting animation, this will allow you to know wich character attack you, Yanfly has a system for that so you should check his page. :D
Pages: 1