A STRANGE REQUEST - APPROXIMATING COSTS FOR A KICKSTARTER 'PROJECT'

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Puddor
if squallbutts was a misao category i'd win every damn year
5702
Hi guys, I know I haven't been around for ages, but I need your help with something.
I'm currently trying to work out estimates for a Kickstarter project (it's a school assignment, but I'd also like to eventually launch the project.) So I'm calling out to musicians and coders for their estimations/what THEY would charge for a project.

Required Code:

Movement and Animation: Field Animation system. Allows the character sprites to display emotion animations, increase the RPG Maker VX Ace frame limit from three to 6-8, increase directions from 4-8, allow nicer transitions between running and walking to stopping, idles, etc.

Message System: Displays character portraits. Functions like text formatting, colorization, image and icon display, etc.

Skill Tree: Character development grid, with three different and specific sections for each character: offensive, defensive and magic. Each character specializes in each section differently, and this allows for a flexible playstyle.

Battle AI: RPG Maker's AI is slightly limited with only one variable accessible at one time, so it needs an additional AI system in order to makes battles interesting and strategic. Since Blood Rose has a difficulty emphasis, this is a key system.

Battle System: Conditional Turn Based. Character's actions are shown in a row, and their actions will speed up or delay their next turn, as well as certain skills having the ability to delay an enemy's turn as well.

Battle UI: Display incorporating the character's status, the CTB gauge, names, etc.

Menu UI: Menu system for skill tree, items, equipment, etc.

Side-View Battle Animation System: Animated battle system for characters, including field-wide movement, action sequences, variable frame numbers, etc.

Tweaks: Adjustments to the rest of the system, building on what RPG Maker already possesses.


Music (each track is approximately 2 minutes long)


Elize’s Theme
Sidian’s Theme
Emile’s Theme
Adair’s Theme
Fionn’s Theme
Gabby’s Theme
Normal Battle
Boss Battle
Game Over
Title Screen
Valencia Town Theme

Town Theme
Peaceful Melody
Forest Theme
Ending 1

Town 1 Theme
Siege
Forest Theme 1
Town Theme 2
Ending- Onward
Melancholy Theme
Approaching Darkness

Revelation 1 (Rose)
Revelation 2 (Brethren)
Tower 1 Theme
Tower 2 Theme
Death’s Theme
Final Battle
Mourning- Elize Theme Reprise
Ending – Until The Sunrise
Reawakening
(Total: 32)


If it's easier, you can view my spreadsheet here: https://www.dropbox.com/s/jvtumsyw7mg00dp/budget.xlsx
which has some approximation already done.

Fast responses would be great! because i didn't realize this assignment was budget focused until wednesday and it's due this evening, shoot me please
That cost strongly depends on your company structure. If you hire externals to do all the stuff for you and they won't get any share in the profit at the end, then that's probably most expensive.

The software development company I work for usually charges ~$150 per hour of work (includes all taxes and stuff).

If I however help out on game project because I actually WANT to do it, I'm probably fine with just getting enough money to survive for the development period.

Also depends on country, if you get some developers from india, it's probably just $50 per hour there.

A good composer, who can focus 100% on making music, can probably create 1 minute of good music per hour. You have 64 minutes, so that's 64 hours of work.

As for coding, I'm not familiar enough with RPG Maker to tell how long it takes to recode the systems, but in pure programming, coding UI/battle system without all the database information (as stats, maps, monsters, heroes, etc.) usually takes me around 2 weeks if I work 8 hours a day on it. So that's around 112 hours effort.

Total of 176 hours.

What you didn't mention is all the rest of the work, which I assume you will do yourself (and is most likely the most effort of all).

So basically if I was hired via my company for doing all the stuff (let's ignore the fact that I can't compose), my company would charge for 176 hours of work for $150 per hour, so that's $26400.

And then cheaper according to how and where you hire people.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
From a practical standpoint I will point out that there are already freely available RPG Maker scripts serving some of these purposes. However I'll also point out that there's probably no way a single programmer could do the battle system in two weeks. I've spent twice that long just fixing the bugs in someone else's battle system, and then twice that long again adding the extra features I wanted to it - and I'm sure I didn't even spend a tenth as long on it as the original creator did. Making it from scratch wouldn't be any faster - making my code work with the RGSS scripts is no easier than making it work with someone else's custom scripts.

Also keep in mind that code needs to be tested, and both code and music will go through an iterative process as you give the creators feedback and request changes. I'm not sure what effect this will have on the music, but you can expect it to about double the number of hours the programmer spends.

Tenatively I'd estimate that I'd probably expect to spend around two to three months of full-time development coding your systems... However, I'm also not exactly a highly experienced programmer, and I'm not part of a firm, so I would end up charging closer to $10 USD per hour.

Like Han Solo, I will also accept $2 per hour now plus $15 per hour when we reach Alderaan the finished game.
RPG Maker scripting is probably harder than just coding a text-only C++ battle system from scratch, but as developing battle systems is what I do most of the time, I can pretty safely say that I can easily code one in a few days. As I said, without database info like stats.

You might also surprised what people manage to code in 48 hour contests.
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