SHORT MP3 -> LOOPING OGG
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I don't think this is all that complicated, but, if there's an easy way, I don't know it. I'll be getting to work on the hard way, but...who knows.
Basically, I have an mp3 that would loop rather nicely and need to fix it up so that it does. Ending filetype doesn't -have- to be .ogg, so long as it works properly.
Attempt 1: Got it converted, but instead of looping, it goes on to play a completely different music file...no idea why.
Attempt 2: Tried to fix the looping up in Audacity as described here: http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/
Everything went well until I got to the 'export' step, as 'export' is grey for some reason.
Basically, I have an mp3 that would loop rather nicely and need to fix it up so that it does. Ending filetype doesn't -have- to be .ogg, so long as it works properly.
Attempt 1: Got it converted, but instead of looping, it goes on to play a completely different music file...no idea why.
Attempt 2: Tried to fix the looping up in Audacity as described here: http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/
Everything went well until I got to the 'export' step, as 'export' is grey for some reason.
I use Audacity, but if you're having trouble with it, I used this online converter for a few sound effects a while back and it worked fine:
http://audio.online-convert.com/convert-to-ogg
http://audio.online-convert.com/convert-to-ogg
I installed Audacity just for this, but didn't realize I had to get a separate dl to be able to export anything at all. Once I did that, I was able to follow the guide I posted up there to make a looping .ogg
As for the odd different music file playing, that turned out to be how RPG Maker handles loops. I had the file as an ME, which will not loop, but it works fine when used as a BGM.
I think, that about solves it though...not as hard as I thought it was going to be q_q
EDIT: For some reason, it plays the BGM at 90 pitch no matter what I tell it to do. This is officially bizarre...
-It plays just fine if I manually tell it to play the BGM, but when called in Yanfly's Victory Aftermath script, the pitch drops...which is odd, because he doesn't do anything but pass it in the same as a normal call does. Not to mention, there were no such pitch drops when I was using it previously.
-It seems that, now, even changing the BGM does nothing. The script must not be updating in game, somehow.
-Yep, removing the file it was referencing results in an error, though it was not the file it -should- have been grabbing.
-Removing the entire script still doesn't stop it from running, even in a new game. Feels like I've angered the RPG Maker demons...
-Okay, so I sat and let the BGM finish...and it started playing the new, proper, BGM after the old one finished, complete with looping and everything. Seems that happens every time...as in it plays the old one first, then looks to see what the new one is and plays that.
-I'm going to guess this is because I edited the script to use an ME instead of a BGM, so now that I switched back, it creates the new BGM but that doesn't overwrite the old ME.
-Yep, switching the script back to an ME solves the double track problem, though, re-introduces the looping issue where, instead of looping the ME, it replays that last BGM to be played, w/e that was.
-In the end, I removed the line in the script that plays the battle end ME. It came right before the line that plays the user specified file, so...WAIT. HOLD ON.
-Turns out, the whole issue is because I set the battle end ME to a certain ME in SYSTEM before doing it via the script. When I had the script using an ME, it must have taken the place of the SYSTEM ME, but switching a BGM meant it played the whole ME first...basically, everything was working exactly as it was meant to (of course), I'm just a little hare-brained since it's 4:30am and I've been at this for ~3 hours.
-Anyway, hope the log of this ordeal comes in handy for someone q_q
As for the odd different music file playing, that turned out to be how RPG Maker handles loops. I had the file as an ME, which will not loop, but it works fine when used as a BGM.
I think, that about solves it though...not as hard as I thought it was going to be q_q
EDIT: For some reason, it plays the BGM at 90 pitch no matter what I tell it to do. This is officially bizarre...
-It plays just fine if I manually tell it to play the BGM, but when called in Yanfly's Victory Aftermath script, the pitch drops...which is odd, because he doesn't do anything but pass it in the same as a normal call does. Not to mention, there were no such pitch drops when I was using it previously.
-It seems that, now, even changing the BGM does nothing. The script must not be updating in game, somehow.
-Yep, removing the file it was referencing results in an error, though it was not the file it -should- have been grabbing.
-Removing the entire script still doesn't stop it from running, even in a new game. Feels like I've angered the RPG Maker demons...
-Okay, so I sat and let the BGM finish...and it started playing the new, proper, BGM after the old one finished, complete with looping and everything. Seems that happens every time...as in it plays the old one first, then looks to see what the new one is and plays that.
-I'm going to guess this is because I edited the script to use an ME instead of a BGM, so now that I switched back, it creates the new BGM but that doesn't overwrite the old ME.
-Yep, switching the script back to an ME solves the double track problem, though, re-introduces the looping issue where, instead of looping the ME, it replays that last BGM to be played, w/e that was.
-In the end, I removed the line in the script that plays the battle end ME. It came right before the line that plays the user specified file, so...WAIT. HOLD ON.
-Turns out, the whole issue is because I set the battle end ME to a certain ME in SYSTEM before doing it via the script. When I had the script using an ME, it must have taken the place of the SYSTEM ME, but switching a BGM meant it played the whole ME first...basically, everything was working exactly as it was meant to (of course), I'm just a little hare-brained since it's 4:30am and I've been at this for ~3 hours.
-Anyway, hope the log of this ordeal comes in handy for someone q_q
Have you tried AppGeeker converter? http://www.appgeeker.com
It converts everything, you may give it a try.
It converts everything, you may give it a try.
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