ALCHEMIST CLASS FOR VX ACE (HELP PLEASE)
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I have been using VX Ace for a while now and everything seemed to come easy but I can't figure out how to get a throw potion skill to work. I have tried variables, conditional branches, common events, scripts, including Yanfly's skill cost manager, and I cant figure it out. Could I get some help?
What I need to figure out is how to make a skill that checks for a certain item in the player inventory, if the item is present, it is to be removed, if not the skill will fail. This is for Throw Potions and such.
What I need to figure out is how to make a skill that checks for a certain item in the player inventory, if the item is present, it is to be removed, if not the skill will fail. This is for Throw Potions and such.
The Skill cost manager script SHOULD work for that. I'm really not sure why it's not working for you. 0_o
EDIT: Also can't you just have the throw skill do nothing but call a common event, that then checks your inventory via a conditional branch (might need to use a variable to record the number of potions you have in inventory) to see if you have more than 1 potion, then if true, remove a potion from the inventory and force that actor to use another skill (which is NOT in his skill list) that does the potion throwing attack?
EDIT: Also can't you just have the throw skill do nothing but call a common event, that then checks your inventory via a conditional branch (might need to use a variable to record the number of potions you have in inventory) to see if you have more than 1 potion, then if true, remove a potion from the inventory and force that actor to use another skill (which is NOT in his skill list) that does the potion throwing attack?
I'd try the Skill Cost Manager again. I plugged it into a base game and made two skills cost three of a different potion and it worked for me. Download it here and take a look at what it takes to make it work.
It's possible there's a script incompatibility. Copy the script from my project into yours and the two test skills and see if you can make the skill work. The first skill requires 3 of Item# 1 and the second skill requires 3 of Item# 6, make sure you have them in your inventory when you test this in your game.
It's possible there's a script incompatibility. Copy the script from my project into yours and the two test skills and see if you can make the skill work. The first skill requires 3 of Item# 1 and the second skill requires 3 of Item# 6, make sure you have them in your inventory when you test this in your game.
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