HELLO EVERYONE

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Hi everybody!

Ok, I am prone to rambling but will do my best to keep it brief. I got RMVXA last week having never heard of it before. I've always wanted to make games ever since I was a kid, but never took appropriate steps towards doing it.

So I tried the program out last week and it's been great fun. I went through Touchfuzzy's tutorials in a couple of days and have been reading up on all the amazing resources I've found, like the articles written by kentona and Addit and LockeZ and so many others. It's all so well-written and well thought out! So thank you to all those who have contributed to this amazing hub of information.

I had 0 projects last week but now have 4, thanks to all the ideas spewing out after getting started on the program. It sounds sad, and I know that the initial enthusiasm from the new people will always wane, but I am really excited about all this right now! I'm not young (I remember playing on Spectrum, Atari and c64) but I never learned any programming or game design so this is all very new for me.

I have so many questions, but I will keep them to the appropriate forums unless someone thinks its ok for me to ask them here. For now, just saying hello and hope I get to meet a whole bunch of you, contribute to this community and hopefully actually make a game!!
Marrend
Guardian of the Description Thread
21806
You had a C64? Niiiice!

Welcome to RMN! Share your creativity with us!
I am pretty amazing. Humble, too.

Welcome to RMN! Enjoy your stay!
author=Marrend
You had a C64? Niiiice!

Welcome to RMN! Share your creativity with us!

My friend had a c64, but I had a Spectrum briefly, and I grew up on Atari ST games.
author=kentona
I am pretty amazing. Humble, too.

Welcome to RMN! Enjoy your stay!

Well your FUNdamentals articles 'based on' Swords & Circuitry are genuinely amazing. Did you copy chunks out of the book, or write them from scratch with the book as a guide? Either way, the writing and presentation in the articles are extremely good.
edchuy
You the practice of self-promotion
1624
Welcome to RMN! So somebody actually bothers to read those tutorials that might have collecting dust and developing rust ... and appreciate the care put them into them!

Never heard of Spectrum ... Anyway, look forward to seeing what you come up with. I also have tried to starting gam making with RM VX Ace but life got in the way.
author=The_King_of_Hyrule
author=Marrend
You had a C64? Niiiice!

Welcome to RMN! Share your creativity with us!
My friend had a c64, but I had a Spectrum briefly, and I grew up on Atari ST games.
author=kentona
I am pretty amazing. Humble, too.

Welcome to RMN! Enjoy your stay!
Well your FUNdamentals articles 'based on' Swords & Circuitry are genuinely amazing. Did you copy chunks out of the book, or write them from scratch with the book as a guide? Either way, the writing and presentation in the articles are extremely good.
I wrote them from scratch but with heavy guidance from the books, if I recall correctly. A lot of credit goes to them for the subject matter.

EDIT:
basically, I summarized a lot of their ideas, and injected a few of my own and (sometimes) gave different examples. It's like a Coles Notes version of their book.
C64, ahh.. the memories.

Welcome.
Thanks for the warm welcome everyone.

author=kentona
I wrote them from scratch but with heavy guidance from the books, if I recall correctly. A lot of credit goes to them for the subject matter.

EDIT:
basically, I summarized a lot of their ideas, and injected a few of my own and (sometimes) gave different examples. It's like a Coles Notes version of their book.

That's really impressive - the writing style is so professional, and the articles are easy to understand and ideal in length for the format. I'm really encouraged by the effort and attention to detail put into so much of the stuff I've read so far - I guess this kind of perfectionist mentality is normal for people who are heavily invested in making fully realised games, as well as helping others do the same.
Well, if you haven't read it already, I did recently write this article: So you want to be a game developer?. Some people liked it. This one is a more original essay from me, written in the style reminiscent of Cracked articles.
Yep I read that last week too, and I can't imagine much better motivation than to believe that Bob Ross believes in me!

I wonder if I can squeeze in a few sneaky beginner's questions? If not I will move them to the GD&T subforum.

While I started on the tutorial, I quickly picked an existing IP as a base so I could quickly add characters, weapons and enemies without having to make it all up on the spot. The restrictions of the engine were actually rather useful, because I had to quickly come up with ways to represent the combat and magic systems (I only have RPGMVXA Lite at the moment). This was really fun as it gave me loads of ideas, but meant that the tutorial project quickly became the victim of massive 'scope creep', such that the idea in my head now will take absolutely ages and ages to realise. So I left that aside for now and decided to make a much, much simpler game first.

Gotta be careful not to go on and on too much, so in short I was wondering:

>> If I do manage to complete this project, is it actually worth uploading it for people to try? I am talking about a painfully simple project, which will be full of clichés, and will be highly similar to, and probably much less complicated than, a lot of users' very first tutorial projects. Are people bored to tears of playing other people's carbon copy games, or do you think it's important for a new gam mak-er to have people try something they've managed to finish?

>> If I go on to develop the project based on another IP, are there things I should be wary of? I assume I will need to ask permission for using their fictional universe as a base, even in a free RPG game? Are some companies more generous with their permission than others? For example, I imagine Nintendo are pretty cool with it seeing as how some of the engines here seem specifically designed to create games in the Zelda and Mario mould. Do other companies just flat out say no?
>> yes. Most definitely share your work. The other thing to keep in mind that the vocal part of this community are developers too, and some of them really like to help others develop their games, or provide feedback or influence design/decisions.

>> most people (100%?) don't bother asking the commercial entities if they could make a fangame - like, I never asked Enix if I could make a Dragon Warrior fangame, so I wouldn't worry about that. Now, if you make a fangame of another indie game, it is professional (amateur?) courtesy to ask if it is okay. If you use resources or music provided by someone else, it is nice if you contact them letting them know you are using their stuff - and I'm not talking about stealing their custom resources, I mean like people who post a topic saying "Here are some free songs you can use!" - in my experience, resource makers like the acknowledgement and the knowledge that their resources are being put to use!

Don't bother with the companies; they probably don't care personally, but legally they might be obliged to intervene to put a stop to your work. Be courteous with fellow indie devs and hobbyists.
Ok thanks very much for the advice man, now I just gotta see if I can get something done.
Welcome to Rmn, Hyrule King. I am Facesforce, the hidden terror of RMN, and overall general outlaw of the rpg maker community since the year 1999.
It's a pleasure to meet you. Nice to see you have more common sense, and have decided to study programing over just rpg maker. :)
Post alot, okay?
author=facesforce
Welcome to Rmn, Hyrule King. I am Facesforce, the hidden terror of RMN, and overall general outlaw of the rpg maker community since the year 1999.
It's a pleasure to meet you. Nice to see you have more common sense, and have decided to study programing over just rpg maker. :)
Post alot, okay?

Thanks facesforce, I would like to study programming but have found it hard to learn from scratch. Maybe at some point I can take a course or something.

I am guessing a lot of new people, perhaps the majority, will get started on a project, and then lose interest over time and never finish it. There is a very real danger of that happening with me too but I'll try my best to stick to it.

As for posting a lot, well I'll have a look around to see if I can find appropriate places to do that.
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