MENU AND SKILL SETTINGS
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I need help with two things, but I'll separate them into different sections for convenience sake.
Menu Settings
Basically, I'm making a Yume Nikki fangame, so it would probably be best to be familiar with Yume Nikki prior to aiding me with this section.
I need to know how to add an "Effect" menu, which, from what I can tell, is just the "Item" menu renamed, but I'm not entirely sure of this fact, nor do I know how to rename it. So, if someone could A, tell me how to rename "Item" to "Effect," or B, tell me how to make an effect menu as a whole, that would be much appreciated.
Skill Settings
The second thing I need to know is how to edit what a skill actually does. As I mentioned earlier, I'm making a Yume Nikki fangame, so I have created a skill called "Wake Up," which I hope to have make the protagonist teleport from the dream world to the real world, hence the "waking up."
I put in place an event at the start of the game that makes the hero gain the skill, but I don't know how to get it to actually do anything, nor how to set it up so that when she enters the new map of the dream world that she can actually use it.
The skill itself is set up like this:
And the event that makes the hero gain it:
In short, how to I edit where the skill teleports to, and how do I enable the character to be able to use it?
Menu Settings
Basically, I'm making a Yume Nikki fangame, so it would probably be best to be familiar with Yume Nikki prior to aiding me with this section.
I need to know how to add an "Effect" menu, which, from what I can tell, is just the "Item" menu renamed, but I'm not entirely sure of this fact, nor do I know how to rename it. So, if someone could A, tell me how to rename "Item" to "Effect," or B, tell me how to make an effect menu as a whole, that would be much appreciated.
Skill Settings
The second thing I need to know is how to edit what a skill actually does. As I mentioned earlier, I'm making a Yume Nikki fangame, so I have created a skill called "Wake Up," which I hope to have make the protagonist teleport from the dream world to the real world, hence the "waking up."
I put in place an event at the start of the game that makes the hero gain the skill, but I don't know how to get it to actually do anything, nor how to set it up so that when she enters the new map of the dream world that she can actually use it.
The skill itself is set up like this:

And the event that makes the hero gain it:

In short, how to I edit where the skill teleports to, and how do I enable the character to be able to use it?
To rename Items in the menu you need to change the according string in the database. I don't remember where it is, probably around System.
To make a skill that can do 'effect' like things you want the skill to flip a switch that triggered a common event. For example make skill that turns on a switch called "Wake Up". Then go to the database->common events and set a common event to 'AutoStart' when the Wake Up switch is on. From there you can tell it to teleport the player back to the bedroom or whatever then turn the Wake Up switch off else the event will keep repeating itself.
To make a skill that can do 'effect' like things you want the skill to flip a switch that triggered a common event. For example make skill that turns on a switch called "Wake Up". Then go to the database->common events and set a common event to 'AutoStart' when the Wake Up switch is on. From there you can tell it to teleport the player back to the bedroom or whatever then turn the Wake Up switch off else the event will keep repeating itself.
author=GreatRedSpirit
To rename Items in the menu you need to change the according string in the database. I don't remember where it is, probably around System.
To make a skill that can do 'effect' like things you want the skill to flip a switch that triggered a common event. For example make skill that turns on a switch called "Wake Up". Then go to the database->common events and set a common event to 'AutoStart' when the Wake Up switch is on. From there you can tell it to teleport the player back to the bedroom or whatever then turn the Wake Up switch off else the event will keep repeating itself.
The first part worked, so thank you for that, however the second one didn't quite do what I wanted it to.
What I was asking is how do I make this skill

make the character teleport?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What GRS suggested will, in fact, cause that skill to make the character teleport.
But a simpler way, if you only have one teleport skill in the game, is to set the skill as Escape type and then use an event command at the beginning of the game to set the escape point to your bedroom.
(I think it's Escape type that escapes out of a dungeon to a specific location. It might be Teleport or Warp or something else.)
But a simpler way, if you only have one teleport skill in the game, is to set the skill as Escape type and then use an event command at the beginning of the game to set the escape point to your bedroom.
(I think it's Escape type that escapes out of a dungeon to a specific location. It might be Teleport or Warp or something else.)
author=LockeZ
What GRS suggested will, in fact, cause that skill to make the character teleport.
But a simpler way, if you only have one teleport skill in the game, is to set the skill as Escape type and then use an event command at the beginning of the game to set the escape point to your bedroom.
(I think it's Escape type that escapes out of a dungeon to a specific location. It might be Teleport or Warp or something else.)
I must've done something wrong the first time through; let me try it again.
I followed the instructions more clearly this time around, but now I'm having an entirely new issue. I made a video because it's easier to explain through that.
http://theendisnearus.tumblr.com/private/39760136527/tumblr_mg60rvF8DR1r3ee8t
http://theendisnearus.tumblr.com/private/39760136527/tumblr_mg60rvF8DR1r3ee8t
Can you post a screen of the skill exactly?
For my above post what I'm referencing is a skill like this:
When you use it all it does is flip a switch (in this screen's case switch 99). Besides the switch it doesn't do anything.
From there you can create a new common event like this:
This event will trigger whenever the switch in question is turned on (switch 18 in this case). From here you can make an event that plays, for example, a waking up animation and sound, fade the screen out, remove any equipped effects, teleport the player back to the real world, fade the screen back in, remove the wake up skill from the player, and give control back to the player.
Make sure you turn the switch that activates this common event off at the end of it though else it will keep restarting once completed.
For my above post what I'm referencing is a skill like this:

When you use it all it does is flip a switch (in this screen's case switch 99). Besides the switch it doesn't do anything.
From there you can create a new common event like this:

This event will trigger whenever the switch in question is turned on (switch 18 in this case). From here you can make an event that plays, for example, a waking up animation and sound, fade the screen out, remove any equipped effects, teleport the player back to the real world, fade the screen back in, remove the wake up skill from the player, and give control back to the player.
Make sure you turn the switch that activates this common event off at the end of it though else it will keep restarting once completed.
That's strange; That should work perfectly. What happens when you turn on the WakeUp switch via debug mode (I think it is F9) when you're in the dream world?
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