HOW DID YOU GET INTO GAME DEVELOPMENT? TELL US EVERYTHING

Posts

Pages: 1
slash
APATHY IS FOR COWARDS
4158
The thing I like most about independent projects is the close relationship between a creation and it's creator. It's fun to see where people get their passion to make games, which we all know can be a long, painful, harrowing labor of love.

---

Growing up, I drew my own Mario and Sonic levels, and even made a couple tabletop RPGs for my friends and I. When I was 11, I found RM95 and started goofing around. Over the years I swapped to 2k, then 2k3. I started at least 3 different epics, but never got far, and all of my games got scrapped. This lasted til I was about 20... I always considered it a hobby. I never seriously considered making games as a living - the industry seemed too corporate.

When I was about 21 and in college, I realized I hated my current major (chemical engineering), didn't enjoy the internships, and didn't care to try in the classes any longer. I got that feeling of impending doom, like I was going to end up 45 years old, drinking myself to sleep every night. But I had made friends who mentioned my school's fantastic game design track, which involved teaming up with others to make games. After taking a couple of its classes, I realized how much I enjoyed the struggle of making games.

That was like, a couple months ago. I'm 23, paying bills with web development and the occasional game contract (either educational or entertainment) and making my own games in the meantime. I really enjoy it :) I hope I don't regret it all when I'm 40 and poor, but I don't think I will.

---

I like hearing people's stories and I wanna know how other people got started or when they realized they like making games, and I wanna know your game-making goals! So let's talk!
In 1999 or 2000 I was looking for rom editors on the official ZSNES forums. I followed a few links that I found there and ended up at Don Miguel's site and checked out RPG Maker 95. Needless to say, I was pretty enthralled to learn that I could build an RPG from scratch rather than editing a rom of an existing game.

The rest is history, really. Spent a few more years at Don's various boards before joining Gaming World in its infancy, staying there until it began to decay, and then jumped ship and moved to RMN.
I think there is already a topic exactly the same as this one, but I forgot were it was :/ But I'm pretty sure you would like to give it an eye slasphoenix (If I find it).

And well, my story is how I get out of "game development" so it's now worth it hahaha
slash
APATHY IS FOR COWARDS
4158
That'd be great! I scanned the first dozen pages but I could have missed it. It's a fun topic to talk about for me and I'm wondering how it affects what people focus on and make, and what their goals are with game dev
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Here's a link to the old topic:

How did you get started in RM?
slash
APATHY IS FOR COWARDS
4158
Well damn, I didn't see that :P Someone should probably lock this or something.
That's a different question, though. Case in point, I have an answer for this one, but not the other.

But perhaps I'm the only one...
Okay, at around 7, the same age I got injured, I decided to make just paper games. I would draw and use toys as the pieces, but since I had no friends close by, and my family only thought of it as cute...and I think another reason would be of how I like to change the rules alot, I never got someone to play with me. I remember years ago, I saw my dad with a game maker, but never knew what it was all about. Well, after a while, I saw a video on Youtube, I think I was wondering if said thing existed, or just went random seeing the name somewhere, I don't know, but I found VX. I tried my first 'real' game as my second project. I know, dumb idea. Good thing it was never finished. Well, I see my dad coming over to me as I'm making a game, and he notices an animation that isn't normal it seemed. Using events, I had combined animations and made a cool looking explosion. My dad was impressed. About a year or 2 later, after I saw XP, 2K, and 2K3, my dad tried to make a VX game. He had no idea of how switches worked, and by that time, I knew how to use them. I told him how, and walked him through. He seemed quite impressed with that too. Through all those years, he used teleports as switches, and I 1-uped him. That's when I realized I wanted to make games.
Even now, not 1 real project finished, but I'm still trying, through hardship, I still haven't stopped. Maybe that's a bad thing, because I have way too many ideas to put to work, and even though I realize it, I'm just too ignorant to put them on paper, possibly the main reason I keep screwing up. I still love what I do though. :3
My start was back in the early 90's when I would make my own pen and paper RPGs and board games often inspired by D&D or movies. Eventually I got into computer game making with things like the Bard's Tale Construction set and Unlimited Adventures (that one was a blast!).
After that I branched out into learning Basic, C+ though never did much with either. Doom Wads, Warcraft Muds all sorts of random stuff until I found RPG maker 95(I think) and fell totally in love with it and made several unreleased terrible projects lol.
I got my start with FreeBASIC making file converter programs. Which were all useless, and decidedly not games. I just really wanted to open iTunes aiff files on windows, and had no internet at my house. But that's how I learned BASIC. I moved to Visual Basic, and tried to make a simple RTS game, which actually went OK for what I scoped it as. After being very frustrated with VB in general, I switched to C# and Allegro. Of which nothing ever came about.

I hadn't really done anything interesting yet. But I had learned what was easy and what was hard to program. I decided that I wanted an RPG engine that had a well built mapengine, but still allowed for immense control from code and script. Well, I spent one day searching for it, while in high school. Literally, I searched for one on the internet in my school. The first page on Google that wasn't blocked by the web filter was the Spheredev site. I spent a bit learning JavaScript (and decidedly enjoyed dynamic typing in general and duck typing in particular).

It was really cool to actually be in touch with people who were also making games. Because whenever I saw something that had been done, I knew not only that I had the tools, but I could ask how it was done.

Then somehow I ended up building the replacement for Sphere. That was an unexpected twist in my life.
Pages: 1