LOOKING FOR ARTIST / PARTNER IN GAME CREATION
Posts
Pages:
1
I've had a lot of experience with RPG Maker 2000, 2003, and XP. Have started multiple games but haven't finished any to this day. My strengths are mainly in story / design / programming / music. I'm looking to fill the gap with an artist for tilesets, charsets, etc. and also a team player to join in making a great game. Anyone who is interested please let me know. I have many projects lined up both futuristic and fantasy style RPGs I'd like to start, even if it's a hobby to work on the side. Anyone who is dedicated and looking for something new and fun to work on please let me know as I've never had someone to work with on a project like this before.
I'm a little busy as of now, but I can aid in future creations.
I can do all but programming and music.
I can do all but programming and music.
author=Topher8
I've had a lot of experience with RPG Maker 2000, 2003, and XP. Have started multiple games but haven't finished any to this day. My strengths are mainly in story / design / programming / music. I'm looking to fill the gap with an artist for tilesets, charsets, etc. and also a team player to join in making a great game. Anyone who is interested please let me know. I have many projects lined up both futuristic and fantasy style RPGs I'd like to start, even if it's a hobby to work on the side. Anyone who is dedicated and looking for something new and fun to work on please let me know as I've never had someone to work with on a project like this before.
What engine are you using?
Hey Topher 8. I have 2 completed projects up on this site. First one's crap, back then I did not know what I was doing although I thought I did. Second ones not awesome but it serves its purpose almost perfectly. I am also a crappy artist as of right now but would to love to collaborate on a project with you.
Friendly tips to finish your projects:
*Never bite off more then you can chew
*Don't do more then 1 project at a time, you do have a life outside of designing games(I hope. Just kidding!)
*The shorter it is the more refined you can make it
*Don't be shy to create short projects. 80 something percent gamers never finish their games, official statistics, forgot the source. The longer a game is, less it has to offer later on, no matter how good the game is things just start to get old eventually.
*Efficiency can cut down development time by 3 to 5 times. Different games require different approach, I used an extensive flowchart for my second game, and painted grids onto ms paint for my third game(in development).
*Always. I repeat ALWAYS have a plan. Do NOT make things as you go along. For example for my second game, the flow chart was done first, then the sprites, then the map, then animations, then events, then music, game over screen and etc.
Friendly tips to finish your projects:
*Never bite off more then you can chew
*Don't do more then 1 project at a time, you do have a life outside of designing games(I hope. Just kidding!)
*The shorter it is the more refined you can make it
*Don't be shy to create short projects. 80 something percent gamers never finish their games, official statistics, forgot the source. The longer a game is, less it has to offer later on, no matter how good the game is things just start to get old eventually.
*Efficiency can cut down development time by 3 to 5 times. Different games require different approach, I used an extensive flowchart for my second game, and painted grids onto ms paint for my third game(in development).
*Always. I repeat ALWAYS have a plan. Do NOT make things as you go along. For example for my second game, the flow chart was done first, then the sprites, then the map, then animations, then events, then music, game over screen and etc.
Pages:
1














