JUST LOOKING FOR FEEDBACK ON MY FIRST 2K3 GAME

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Hey hey. I don't usually work in 2K3, but I've made a little incomplete game. 1 town, 1 dungeon, 1 world, 1 character, 15 enemies, 0 story. I'm just looking for any kind of feedback.

http://rpgmaker.net/users/ShortStar/locker/2K3game.zip
I know everyone is zzz when it comes to this topic. I spiced up the game and uploaded it. 1 quest, 2 dungeons, craftable things, a guild with a prerequisite.
Is there a game page for it?
No.... cuz then people will review it with 1 star before I even get further along the game and in 2 years if it gets finnished the game is scarred and I won't want to continue it.
I'll give it a try.
For future uploads could you please just put the game's folder in a zip file instead of making an executable? It would be much appreciated :)
I think it is in a zip file, but I'l lsee what I can do.
Text:
-Items named "Ail" => "Ale"
-The nun's message goes beyond the window's edge. When Alyssa says "Olivia" at some point the word is also cut.
-Weapons other than the baseball bat have its description.

Bugs:
-The teleport event inside the church doesn't lead where it should.
-My character's sprite and face don't fit with his battle sprite.
-The Escape and Teleport spells cannot be used. You have to set the Teleport and Escape locations with the proper Event commands in order to make the spells useable.
-Alyssa doesn't change her message after I beat the spider queen.
-When I enter the west cave my movement speed doesn't increase. When I leave the cave and return to the world map, my movement speed is one level lower than what it is supposed to be.

Other feedback:
-In the Magic Shop you should make the little altar into a Counter like in other shops.
-Even without wearing armor Gushers can't harm me.
-I think encounter rate is too high. You should especially have all Terrain rates at no more than 100% in the database.
-The Legly enemy can be very powerful when fought in groups of 3 or 4. My best option was often to run away.
It doesn't make sense that such a huge, maze-like and empty basement could be part of a random citizen's home. It looks like you used the dungeon generator. I advise you not to do so because the results always suck :P
-Consider to allow passage behind rooftops.
-Consider to allow saving the game in towns.
-The town map looks good to me.
-RTP music is boring to me.

I stopped playing after entering the west cave.
Right now you have no storyline, no character development and all battle- and inventory/equipment-related features are very generic. To put it bluntly I can't enjoy this.

The town and interiors are well mapped though, and I like the idea of the guild system, but it needs to be expanded.
Judging from your other game submissions I know you can do much better if you're willing to invest more time and effort in that project.

P.S.: About the zip file I mean just put the game's folder that is in your C:/Program Files/RM2k3/ into a zip file.
author=Avee
Text:
-Items named "Ail" => "Ale"
> fixed
-The nun's message goes beyond the window's edge. When Alyssa says "Olivia" at some point the word is also cut.
> fixed
-Weapons other than the baseball bat have its description.
> fixed sorry about that.

Bugs:
-The teleport event inside the church doesn't lead where it should.
> fixed
-My character's sprite and face don't fit with his battle sprite.
> interesting. fixed
-The Escape and Teleport spells cannot be used. You have to set the Teleport and Escape locations with the proper Event commands in order to make the spells useable.
> ha. I will just remove them.
-Alyssa doesn't change her message after I beat the spider queen.
> fixed
-When I enter the west cave my movement speed doesn't increase. When I leave the cave and return to the world map, my movement speed is one level lower than what it is supposed to be.
> that had to be a pain. fixed

Other feedback:
-In the Magic Shop you should make the little altar into a Counter like in other shops.
> done
-Even without wearing armor Gushers can't harm me.
> They did when I was testing. I will up their attack by 1. done.
-I think encounter rate is too high. You should especially have all Terrain rates at no more than 100% in the database.
> wow I never knew I could adjust that. done
-The Legly enemy can be very powerful when fought in groups of 3 or 4. My best option was often to run away.
> I think that might be a last minute buff idea. i had no problem with them after level 3. attack lowered. done.
It doesn't make sense that such a huge, maze-like and empty basement could be part of a random citizen's home. It looks like you used the dungeon generator. I advise you not to do so because the results always suck :P
> I did and it does. eh somewhat fixed. Added treasures and a conditional to get the tip.
-Consider to allow passage behind rooftops.
> I thought there was for the peaks?
-Consider to allow saving the game in towns.
> at the inn
-The town map looks good to me.
> thanks
-RTP music is boring to me.
> one day i'll change that :-)

I stopped playing after entering the west cave.
> yeah there's nothing past that.
Right now you have no storyline, no character development and all battle- and inventory/equipment-related features are very generic. To put it bluntly I can't enjoy this.
> cool. I totally understand. :-)

The town and interiors are well mapped though, and I like the idea of the guild system, but it needs to be expanded.
> of course. only 1 quest so far. I intend to do more along with a rank.
Judging from your other game submissions I know you can do much better if you're willing to invest more time and effort in that project.
> absolutely. :-)

P.S.: About the zip file I mean just put the game's folder that is in your C:/Program Files/RM2k3/ into a zip file.
>done

Thank you so much for playing! It means a lot. As you can see everything is fixed and uploaded. I'll add more soon.
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