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HELLO THERE.

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Hello there.

I dabbled with RM95 and RM2K years ago (under a different name), but never managed to make and publish a finished game or even a demo – perhaps a familiar story? A few screenshots, custom sprites and game announcements were posted on one or two websites which, it appears, no longer exist.

Back then I was held back by several things, including:

I would start one game, but get an idea for another one then start working on that before finishing the first. I would often only have a premise or a very rough outline to work from, rather than do any extensive planning.

I had a very dodgy computer which suffered from a chronic case of Windows ME. It needed to be reformatted quite regularly as after a few months (as far as I remember) it would start freezing more and more frequently until Windows itself wouldn't load. Back then, I had no CDR drive or external hard drive, so was unable to back up any of my RPG projects.

Each time the computer was freshly reformatted I would start another project. Ideas for systems or characters were often taken over, but with a new story/premise/setting.

I was often overly ambitious. Being relatively artistically talented, I played around with custom sprites and battle animations with varying degrees of success. I also attempted a few custom battle systems and menu systems (with not a great deal of success...).

As far as I can recall, I stopped RPG making around the time of the legal English release of RMXP. A couple of years after that I made another couple of attempts at making a game, for which I was determined to create a sturdy outline first. However, despite initially planning for a simple story, both attempts quickly became overly complicated and ambitious and were not completed. None of my games projects or custom bits and pieces survive, sadly.

Recently the ambition of making a complete RPG Maker game has reignited in me yet again! At first I was planning to use 2K, but now feel uncomfortable with the legality of it – especially as legal English copies of the newer makers are on sale. After a brief spell of research and downloading trials of VX Ace and XP (which I had used briefly around the time it first came out), I seem to prefer VX Ace.

With the RPG making flame alight again, I've had a few brainstorming sessions. I came up with a handful of interesting worlds and premises, but struggled to find a way to feasibly make an RPG from them. Next I started thinking about the sort of gameplay I wanted and developed an outline of a story around that. This seems to have worked.

So the plan this time is to:

Doggedly stick to one project.

Keep it short and relatively simple.

Use predominantly (or entirely) RTP, default menus etc.

If I can manage that and get some good feedback, I'll think about attempting something more elaborate, possibly soliciting some people for a collaboration...

Will I ever achieve this ambition? Will the final game be worth playing? Will this be my only post here before I disappear into obscurity? Who knows!?

Whatever the case, this looks like a superb website. It's a pleasure to register.

Please excuse my long-windedness!
author=Solastilian
I was often overly ambitious. Being relatively artistically talented, I played around with custom sprites and battle animations with varying degrees of success. I also attempted a few custom battle systems and menu systems (with not a great deal of success...).


I'm currently attempting this exact same thing haha, only without the artistic practice =c

Hello and welcome! People here are awesome, you'll like it here ^^
I would start one game, but get an idea for another one then start working on that before finishing the first. I would often only have a premise or a very rough outline to work from, rather than do any extensive planning.


Oh man, I bet it's the same for at least 90% of us. I can't count the amount of games I've started only to quickly forget about and never work on again.

Welcome aboard though! Hope to see some cool stuff from you!
author=Solastilian
Use predominantly (or entirely) RTP, default menus etc.


Finding premade chipsets and charsets isn't that difficult, and some of them are actually really well made. Making your own can be quite an undertaking, but just grabbing some off the web is almost effortless, and can make your game WAY better (not to mention expanding the story possibilities). Regardless, welcome!
Adon237
if i had an allowance, i would give it to rmn
1743
Welcome to RMN! Perhaps you need someone to push you forward?
That is why I do the overall story in less than 1 paper, it could be great but if I am not feeling like "This is the one" I better forget it since it would be harder to finish (maybe that is why I haven't done anything on a month since I don't come with anything) also having 2 or 3 projects it is not so bad in my opinion.

Welcome, hope you like the community ;)
If you decide to purchase Ace, consider purchasing it through RMN! (We get cash monies for sales of Ace through RMN's vendor affiliate program)

Finishing a game is a skill, not just something that happens. And just like any other skill, it takes practice and dedication. Good luck!

Welcome to RMN!
Hiya, Sola! Welcome to RMN.
author=kentona
If you decide to purchase Ace, consider purchasing it through RMN! (We get cash monies for sales of Ace through RMN's vendor affiliate program)

Finishing a game is a skill, not just something that happens. And just like any other skill, it takes practice and dedication. Good luck!

Welcome to RMN!


My life's a little unpredictable at the moment, but if I do continue to pursue this RM ambition I'll make sure to buy Ace through RMN.

I'll be very busy for the next few weeks, but after that I'll likely show up on the forums a bit more.

Thanks for the welcomes.
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