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IS THIS POSSIBLE? RM2K3 COMBAT

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I'm still a long way from even starting to work on this but I would like to know the limitations of the RM2k3 Event system

Is it possible to give characters the ability to perform combos and dash attacks? For example pressing an attack button 3 times could result in standard 'jab, straight, uppercut' combos you see in fighting games and if the player attacked while sprinting they could do a flying kick.
On a map? Not in battle?

Yes it's possible
Highly doubtful.

I'm assuming you are talking about the DBS, right? If so, the only way you could probably pull this one off would be to have is so that when you choose "Command" use "Call Event" and choose "Button Combos." For the "Button Combos" event include the "Key Input Processing" command, create some variables, then check the two boxes below where it says "Option." Include a second variable (reserved for the time it took to press the key you want).

Then toss in the "Conditional Branch" command and check to see first if the second variable was equal to or less than a certain amount of time it took to press the key, and if so, check to see if the number value for the first variable is also correct. And if that one is also matches, make a switch reserved for one combo, then end the event and in the separate page of a monster party where you'll be experimenting this gameplay feature throw in another "Conditional Branch" command to check if the switch is turned ON. If it is, choose "Enable Combo" and set how many times you want that command to be used per turn. (You will have to set "Command's" archetype to either "Attack" or "Link to Event" for it to work properly.) Also, make a dummy version of the "Normal" condition and leave it blank (but don't forget where it's placed in the database), then inflict it on the user right after he selects "Command."

Don't take my word that this is 100% guaranteed to happen because this is just a wild guess according to my knowledge and understanding of RPG Maker 2003's limited event commands. If you can somehow pull something like this off, be sure to write a proper tutorial on doing this.
aw :(

I suppose it is RPG Maker not ButtKicker Maker

See i would like to make a little NES style game, but I'm kinda iffy about using a turn based combat system.

Maybe I should use Gamemaker and learn that instead, I'll goof around with it and see.

Oh and thanks for writing that example out.
author=sweatygremlinsclub
aw :(

I suppose it is RPG Maker not ButtKicker Maker

See i would like to make a little NES style game, but I'm kinda iffy about using a turn based combat system.

Maybe I should use Gamemaker and learn that instead, I'll goof around with it and see.

Oh and thanks for writing that example out.

My pleasure, and I would suggest moving on to Game Maker. I'm only really using RPG Maker (just 2003) for a full game project, and once it's done (not sure when) I'm no longer wasting my time with it.
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