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GAME DESIGN & DEVELOPMENT

Topics Author Info Last Post
Gamemaking For It's Own Sake/Creative Expression Feldschlacht IV
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34
Read02/16/2012 08:15 AM
Visual appeal vs other content Sauce
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84
Read02/09/2012 04:23 PM
Any RM games/prototypes with a purer grappling combat system? Snodgrass
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16
Read02/09/2012 03:16 PM
A time travel system - To the past and present. Essenceblade
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20
Read02/08/2012 05:16 PM
What would you do to increase the legacy of your game design? Snodgrass
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45
Read02/07/2012 02:58 PM
How would you design your game to destroy/demean it's quality from becoming a classic Snodgrass
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6
Read02/07/2012 02:57 PM
Morality: What do you do to design around it when designing for it? Snodgrass
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22
Read02/07/2012 02:46 PM
Are classic RPGs still a viable option ? Lezales
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43
Read02/07/2012 02:02 PM
How many maps do I need for a average demo? benos
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10
Read02/05/2012 08:33 AM
Adding those little details - Do you do it? Essenceblade
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7
Read02/04/2012 01:00 PM
Spaghetti Sauce Max McGee
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4
Read02/03/2012 08:13 PM
A new combat strategy (cutting off heads, making limbs useless) ShortStar
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17
Read02/03/2012 07:27 PM
I Can Delve for Miles: What Draws you to Dungeon Crawls? Craze
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41
Read02/03/2012 07:01 PM
What we did horribly on our first games. Illustrious
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150
Read02/03/2012 06:54 PM
Whole World or Not Firehawk11
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19
Read02/03/2012 06:02 PM
Town-Dungeon-Town(The ever exhausting formula) Adon237
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35
Read02/03/2012 02:26 PM
Character Introductions - Short and sweet or explanatory? kitten2021
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21
Read02/03/2012 12:07 PM
Non-combat skills & party members Spellbinder
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14
Read02/03/2012 11:56 AM
Realistic Difficulty Curve? Paxni
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47
Read02/02/2012 08:30 PM
The Death Penalty LockeZ
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Read02/02/2012 07:21 PM