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# Battle Engine Melody - Version History - 1.00m
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Version 1.00 - 2010.05.01
- Released

Version 1.00a - 2010.05.02
- Bugfix for ATB Items (Part IV)
- Bugfix for ATB Test Battle (Part V)
- Bugfix for Elemental Averages (Part V)
- Bugfix for Escape failure (Part V)
- Bugfix for Lunatic Before Effects (Part V)

Version 1.00b - 2010.05.03
- Added anti-crash methods for ATB and CTB for incorrect database work (Part V)
- Bugfix for <attack animation: x> being overwritten.
- Bugfix for HP/MP Gauge displaying for nil enemies in ATB (Part IV)
- Bugfix for forced actions fixed (Part V)
- Bugfix for changing party members mid-battle fixed (Part V)
- Bugfix for CTB actors being highlighted at wrong times (Part V)
- Bugfix for Using Items on Dead Allies (Part V)
- Efficiency update for Execute/Force Action Melody (Part II)

Version 1.00c - 2010.05.04
- Added updated Core Fixes and Upgrades to demo.
- Bugfix for lowered MaxHP and MaxMP states that weren't 50%. (Part IV)
- Bugfix for ATB and CTB adding new party members. (Part V)
- Bugfix for ATB and CTB forced action event. (Part V)
- Typo fix on Melody Manual for <target: all foes x3>

Version 1.00d - 2010.05.05
- Added <unmoving> tag for enemies who cannot move. (Part IV and Part V)
- Bugfix for CTB reset.
- Bugfix for Divide by Zero errors caused by having 0 MaxMP. (Part IV)
- Bugfix for Turn 0 Force Action event in ATB only. (Part V)
- Bugfix for Rage Decay and Cooldown Decay divide by zero error. (Part V)
  Setting these values to 0 or lower will disable the decay.

Version 1.00e - 2010.05.06
- Bugfix for parameter Melody not updating stats until after battle (Part II).
- Bugfix for <cost: x item:y> in Lunatic Mode. No changes were made to Part III
  but instead, changes were made to Part V.

Version 1.00f - 2010.05.07
- Bugfix for parameter changes causing HUD errors. (Part II)
- Bugfix for CTB manual actor selection for non-active members. (Part V)
- Bugfix for elemental calculations regarding multiplication. (Part V)
- Bugfix for parameter changes via events not updating. (Part V)
- Bugfix for slip damage/red flashes. Removed entirely. (Part V)

Version 1.00g - 2010.05.08
- Added Placebo Melody. (Part II)
- Bugfix for actor sprites not updating when changed through event. (Part IV).
- Bugfix for equipment changes that alter MaxHP/MaxMP. (Part V).

Version 1.00h - 2010.05.11
- Added the functionality to make certain troops always start with a preemptive
  strike or a surprise attack. Add the following to a troop's database name:
  [preemptive] - Troop will always give player a preemptive strike.
  [surprise] - Troop will always surprise attack the player.
  [normal] - Troop will always nullify any preemptive or surprise attacks.
- Autobattle now works for actors. (Part IV and Part V)
- Canceling in CTB won't move selection left to right anymore. (Part V)
- Flash rate for critical hits have been changed to 15 degrees. (Part IV)
- Traits now also acknowledge actor defaults. (Part V)

Version 1.00i - 2010.05.18
- Compatibility for New Battler Stats: DEX and RES. (Part V)
- Compatibility for Status Menu Melody. (Part V)
- Various minor efficiency tweaks. (Parts II, IV, V)

Version 1.00j - 2010.05.27
- Compatibility with Enemy Levels.
- Bugfix for items not using Lunatic during effects. (Part II)
- Bugfix for actor animation battlers disappearing when dying. (Part IV)
- Bugfix for max rate calculation using a nil variable. (Part V)
- Starting status windows appears properly for PTB during preemptive. (Part V)

Version 1.00k - 2010.6.14
- Compatibility with Skill Equip System.
- Compatibility with Skill Overhaul.
- Bugfix for items and equipment clashing with tags. (Part V)

Version 1.00l - 2010.07.03
- Bugfix for nil target during enemy selection. (Part V).
- Added functionality for enemies to use character sets. (Parts I, II, IV, V)

  <charset: filename>         or  <cs: filename>
  <charset: filename, index>  or  <cs: filename, index>
  If you wish for the enemies to use a character set instead of a battler
  image, use this tag. Replace filename with the character set's filename
  and the index being the number of the proper fileset to be applied.
  
  <weapon: x>  or  <weapons: x, x>
  For enemies with character sets, they can equip weapons as an added image
  (although the weapons will do nothing for their stats or performance).
  
  <shield: x>
  For enemies with character sets, they can equip shields as an added image
  (although the shields will do nothing for their stats or performance).

Version 1.00m - 2010.08.16
- Bugfix for nil shield for enemies guarding.


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