USING PATTERNS FOR ANIMATING EVENTS

RPG Maker MV

Using Patterns for Animating Events

What is this for?
This is for animating objects by referencing their patterns instead.
By default, RPG Maker resets pattern back to 1 and it's super frustrating.

This is useful depending on your workflow.

- Copy the code and put it in a JS file. OR Download the attachment
- Activate in PluginManager, you can name it whatever you want.
- Read the documentation.
- Here's an example use:


- Why won't you use event commands instead?
By default, RPG Maker resets pattern back to 1. Making the following commands unusable:


- Thank you TDS for helping me figure this out!