RPG Maker MV
Using Patterns for Animating Events
What is this for?
This is for animating objects by referencing their patterns instead.
By default, RPG Maker resets pattern back to 1 and it's super frustrating.
This is useful depending on your workflow.
- Copy the code and put it in a JS file. OR Download the attachment
- Activate in PluginManager, you can name it whatever you want.
- Read the documentation.
- Here's an example use:
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Why won't you use event commands instead?
By default, RPG Maker resets pattern back to 1. Making the following commands unusable:
- Thank you TDS for helping me figure this out!