/*============================================================================ * ## Plugin Info *---------------------------------------------------------------------------- * # Plugin Name * DoubleX RMMV Popularized ATB Rate *---------------------------------------------------------------------------- * # Terms Of Use * You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases *---------------------------------------------------------------------------- * # Prerequisites * Plugins: * 1. DoubleX RMMV Popularized ATB Core * Abilities: * 1. Little Javascript coding proficiency to fully utilize this plugin *---------------------------------------------------------------------------- * # Links * This plugin: * 1. [url]http://pastebin.com/AB1XcyvY[/url] * Mentioned Patreon Supporters: * [url]https://www.patreon.com/posts/71738797[/url] *---------------------------------------------------------------------------- * # Author * DoubleX *---------------------------------------------------------------------------- * # Changelog * v1.00b(GMT 0900 31-1-2016): * 1. Fixed user atb rate notetag updates not reflected to the atb rate * v1.00a(GMT 0500 23-1-2016): * 1. Fixed undefined DataManager.this bug * 2. Fixed not loading this plugin's notetag bug * 3. Fixed name clashes between function patb_rate and getter patb_rate * 4. Deleted some meaningless, pointless and useless documentations * 5. 1st completed version of this plugin finished * v0.00a(GMT 1300 29-11-2015): * 1. 1st testing version of this plugin finished *============================================================================*/ /*: * @plugindesc Lets users alter individual battlers' atb rate by data notetags * @author DoubleX * * @help *============================================================================ * ## Notetag Info *---------------------------------------------------------------------------- * # Actor/Class/Weapon/Armor/Enemy/State Notetags: * State notetags take the highest priority, followed by enemy, weapon, * armor, class and actor * 1. <operator patb rate: rate> * - Assigns rate to the battler's atb rate via operator * - operator can be either =, +, -, *, / or %, meaning set to, add * by, subtract by, multiply by, divide by or modulo by respectively * - All instances of this notetag will be used sequentially *============================================================================ * ## Plugin Call Info *---------------------------------------------------------------------------- * # Data Actor/Class/Weapon/Armor/Enemy/State manipulations * 1. meta.patb_rate * - Returns the maximum atb value with the operator stored in * <operator patb rate: rate> in the form of [opeartor, rate] * 2. meta.patb_rate = [opeartor, rate] * - Sets the atb rate with the operator stored in * <operator patb rate: rate> as string operator and Number rate * - All meta.patb_rate changes can be saved if * DoubleX RMMV Dynamic Data is used *============================================================================ */ "use strict"; var DoubleX_RMMV = DoubleX_RMMV || {}; DoubleX_RMMV["PATB Rate"] = "v1.00b"; /*============================================================================ * ## Plugin Implementations * You need not edit this part as it's about how this plugin works *---------------------------------------------------------------------------- * # Plugin Support Info: * 1. Prerequisites * - Basic knowledge of this plugin on the user level, the default * battle system implementations and the atb system concepts * - Some Javascript coding proficiency to fully comprehend this * plugin * 2. Function documentation * - The 1st part describes why this function's rewritten/extended for * rewritten/extended functions or what the function does for new * functions * - The 2nd part describes what the arguments of the function are * - The 3rd part informs which version rewritten, extended or created * this function * - The 4th part informs whether the function's rewritten or new * - The 5th part informs whether the function's a real or potential * hotspot * - The 6th part describes how this function works for new functions * only, and describes the parts added, removed or rewritten for * rewritten or extended functions only * Example: * /*---------------------------------------------------------------------- * * Why rewrite/extended/What this function does * *----------------------------------------------------------------------*/ /* // arguments: What these arguments are * function_name = function(arguments) { // Version X+; Rewrite/New; Hotspot * // Added/Removed/Rewritten to do something/How this function works * function_name_code; * // * } // function_name *----------------------------------------------------------------------------*/ if (DoubleX_RMMV["PATB Core"]) { /*----------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------- * # Edit class: DataManager *----------------------------------------------------------------------------*/ // data: The data to have its notetags read DataManager.load_patb_rate_data_notes = DataManager.load_patb_data_notes; DataManager.load_patb_data_notes = function(data) { this.load_patb_rate_data_notes(data); this.load_patb_rate_notes(data); // Added }; // DataManager.load_patb_data_notes // data: The data to have its notetags read DataManager.load_patb_rate_notes = function(data) { // New var rate = /< *(.+) +patb +rate *: *(\d+) *>/i, meta = data.meta; meta.patb_rate = []; data.note.split(/[\r\n]+/).forEach(function(line) { if (line.match(rate)) { meta.patb_rate.push([RegExp.$1, +RegExp.$2]); } }); }; // DataManager.load_patb_rate_notes /*---------------------------------------------------------------------------- * # Edit class: Game_Battler *----------------------------------------------------------------------------*/ Game_Battler.prototype.init_patb_rate = Game_Battler.prototype.init_patb; Game_Battler.prototype.init_patb = function() { // v1.00b+ this.init_patb_rate(); // Added this._patb_battler_change.atb_rate = true; this._patb_note_change.atb_rate = true; // }; // Game_Battler.prototype.init_patb Game_Battler.prototype.get_base_patb_rate = Game_Battler.prototype.get_patb_rate; Game_Battler.prototype.get_patb_rate = function() { // Hotspot // Rewritten var rate, last_rate = this._patb_rate.atb; this._patb_rate.atb = this.get_base_patb_rate(); var change = last_rate !== this._patb_rate.atb; if (change || this.are_patb_battler_changed("atb_rate")) { rate = this._patb_rate.atb; this._patb_rate.atb = this.set_multi_patb_notes(rate, "patb_rate"); } return this._patb_rate.atb; // }; // Game_Battler.prototype.get_patb_rate /*----------------------------------------------------------------------------*/ } else { alert("To use PATB Rate, place it below PATB Core."); } /*============================================================================*/