RANDOM BATTLE TRANSITIONS

RPG Maker VX Ace

Chooses randomly from 5 BattleStart images you can define. Also supports setting which battle transition is shown at a certain time.

  • Adon237
  • 07/26/2015 08:04 PM
  • 3037 views
A simple little scriplet that is basically a bunch of conditional statements that randomly chooses a battleback from images you can define in the configuration. There is also support a variable ID that you can use to determine which battlestart image is used at any time.

From the script notes:

#------------------------------------------------------------------------------
# Description: Simple scriptlet that allows for pre-defined randomized
# battle transitions. Also allows for a variable determining which battle
# transition is used granted it is not 0.
# It's basically a bunch of conditional statements.
#------------------------------------------------------------------------------
# Notes: Should be compatible with most any script granted that it isn't
# drastically rewriting Scene_Map, specifically perform_battle_transition.
# THERE MAY BE AN ISSUE WITH BATTLE_TRANSITION_5 NEVER BEING PICKED!
# JUST A WARNING, BUT IT'S NOT DEFINITE EITHER.
#------------------------------------------------------------------------------
# CONFIGURATION
# Replace in the Double Quotes (" ") what images you want loaded as transitions.
# Supported up to 5 different transitions, but you can easily add more.
#------------------------------------------------------------------------------


If there's any issues at all please let me know.