#==============================================================================| # ** DoubleX RMVXA Percentage Addon v1.00a to Yanfly Engine Ace - Battle | # Engine Add-On: Free Turn Battle | #------------------------------------------------------------------------------| # * Changelog | # v1.00a(GMT 0400 1-7-2015): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yanfly: | # - Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle| # except you're not allowed to give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle | # Knowledge: | # - That of using the script | # Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle | #------------------------------------------------------------------------------| # * Functions | # - Lets you modifies the maximum action points to an actor using percentages| #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between the script | # Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle and ▼ Main. | # Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of Yanfly Engine Ace - Battle Engine Add-On: Free Turn Battle| #==============================================================================| ($imported ||= {})["DoubleX RMVXA Percentage Addon to YEA-BattleSystem-FTB"] = true #==============================================================================| # ** Notetag Info | #------------------------------------------------------------------------------| # * Actor/Class/Weapon/Armour/State Notetags: | # 1. <ftb percent: +x%> | # <ftb percent: -x%> | # - Increases or decreases the maximum number of actions available to an | # actor by x% | # - The final result will always be between 1 and the party maximum | #==============================================================================| #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YEA-BattleEngine"] && $imported["YEA-BattleSystem-FTB"] #------------------------------------------------------------------------------| #------------------------------------------------------------------------------| # * Edit class: RPG::BaseItem | #------------------------------------------------------------------------------| class RPG::BaseItem #----------------------------------------------------------------------------| # New public instance variable | #----------------------------------------------------------------------------| attr_accessor :ftb_percent # The action point percentage increment #----------------------------------------------------------------------------| # Alias method: load_notetags_ftb | #----------------------------------------------------------------------------| alias load_notetags_ftb_percent load_notetags_ftb def load_notetags_ftb load_notetags_ftb_percent # Added to read <ftb percent: +x%> and <ftb percent: -x%> as well @ftb_percent = 0 @note.split(/[\r\n]+/).each { |line| case line when /<(?:FTB_PERCENT|ftb percent):[ ]([\+\-]\d+[%%])>/i @ftb_percent = $1.to_i end } # end # load_notetags_ftb end # RPG::BaseItem #------------------------------------------------------------------------------| # * Edit class: Game_BattlerBase | #------------------------------------------------------------------------------| class Game_BattlerBase #----------------------------------------------------------------------------| # Alias method: max_ftb_actions | #----------------------------------------------------------------------------| alias max_ftb_actions_percent max_ftb_actions def max_ftb_actions # Rewritten to multiply the maximum by the ftb percents as well [(max_ftb_actions_percent * trait_bonus_max_ftb_percent).to_i, 1].max # end # max_ftb_actions #----------------------------------------------------------------------------| # New method: trait_bonus_max_ftb_percent | # - Returns the action point percentage increment from all such notetags | #----------------------------------------------------------------------------| def trait_bonus_max_ftb_percent # Reads actor, class, equip ones for actors and state ones for battlers if actor? percent = actor.ftb_actions * self.class.ftb_actions equips.each { |equips| percent *= equip.ftb_actions if equip } else percent = 1 end states.each { |state| percent *= state.ftb_actions if state } percent # end # trait_bonus_max_ftb_percent end # Game_BattlerBase #------------------------------------------------------------------------------| else msgbox("To use DoubleX Percentage Addon to Yanfly Engine Ace - Battle " + "Engine Add-On: Free Turn Battle, put it below:\nYanfly Engine Ace " + "- Ace Battle Engine\n but above Main") unless $imported["YEA-BattleEngine"] msgbox("To use DoubleX Percentage Addon to Yanfly Engine Ace - Battle " + "Engine Add-On: Free Turn Battle, put it below:\nYanfly Engine Ace " + "- Battle Engine Add-On: Free Turn Battle\n but above Main") unless $imported["YEA-BattleSystem-FTB"] end # if $imported["YEA-BattleEngine"] && $imported["YEA-BattleSystem-FTB"] #==============================================================================|