# )----------------------------------------------------------------------------( # )-- AUTHOR: Mr Trivel --( # )-- NAME: Actor Stats on Level Up --( # )-- CREATED: 2014-06-30 --( # )-- VERSION: 1.0 --( # )----------------------------------------------------------------------------( # )-- VERSION HISTORY --( # )-- 1.0 - Initial push. --( # )----------------------------------------------------------------------------( # )-- DESCRIPTION --( # )-- Instead of setting every and single stat for the level ups, you can --( # )-- just write a formula in that actors note box. --( # )----------------------------------------------------------------------------( # )-- INSTRUCTIONS --( # )-- The stat you want to be increased by formula on level up, write e.g.: --( # )-- <MHP: 50 + (@level/10).ceil> - Actor will get 50 HP + extra HP from --( # )-- 10th level --( # )-- <MMP: 10 + @level> - Actor will get 10 + number of his level Max MP. --( # )-- <ATK: @level> - Actor will get his level number of ATK. --( # )-- <DEF: 3 + @level> - Actor will get his level number + 3 of DEF. --( # )-- <MAT: 7> - Actor will get plain 7 MAT each level. --( # )-- <MDF: 5> - Same as above, just 5. --( # )-- <AGI: 5 + rand(3)> - Actor will get 5 + 0/1/2 AGI per level. --( # )-- <LUK: 1> - Actor will get flat 1 LUK per level. --( # )-- In actors note tag. --( # )----------------------------------------------------------------------------( # )-- LICENSE INFO --( # )-- [url]http://mrtrivelvx.wordpress.com/terms-of-use/[/url] --( # )----------------------------------------------------------------------------( # )----------------------------------------------------------------------------( # )-- Class: Game_Actor --( # )----------------------------------------------------------------------------( class Game_Actor < Game_Battler # )--------------------------------------------------------------------------( # )-- Aliases: setup, level_up --( # )--------------------------------------------------------------------------( alias :mrts_ga_setup :setup alias :mrts_ga_level_up :level_up # )--------------------------------------------------------------------------( # )-- Alias Method: setup --( # )--------------------------------------------------------------------------( def setup(actor_id) mrts_ga_setup(actor_id) @stat_formulas = [] @stat_formulas.push(actor.note =~ /<MHP:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<MMP:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<ATK:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<DEF:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<MAT:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<MDF:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<AGI:(.+)>/i ? $1 : "0") @stat_formulas.push(actor.note =~ /<LUK:(.+)>/i ? $1 : "0") end # )--------------------------------------------------------------------------( # )-- Alias Method: level_up --( # )--------------------------------------------------------------------------( def level_up mrts_ga_level_up count = 0 @stat_formulas.each { |i| add_param(count, eval(i)) ; count += 1 } end end