#==============================================================================| # ** DoubleX RMVXA Turn Addon v1.00b to YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Changelog | # v1.00b(GMT 0300 6-9-2014): | # - Compatible with Yanfly Engine Ace - Lunatic States | # v1.00a(GMT 0900 4-9-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yami: | # - YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of YSA Battle System: Classical ATB except that you must also| # give Yami credit(you should do this anyway) if you give DoubleX or his | # alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB | # Knowledge: | # - That of using the script YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Functions | # - Adds more turn types to YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between the script | # DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and ▼ Main. | # Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of YSA Battle System: Classical ATB | #==============================================================================| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Turn Addon to YSA-CATB"] = true #==============================================================================| # ** You only need to edit this part as it's about what this script does | #------------------------------------------------------------------------------| module DoubleX_RMVXA module YSA_CATB_Turn_Addon #------------------------------------------------------------------------------| # * DEFAULT_TURN = :battler | #------------------------------------------------------------------------------| # COUNT_DEAD, default = false # Dead battlers will also be counted for DEFAULT TURN if COUNT_DEAD is true COUNT_DEAD = false # FRAME_MULTIPLIER, default = 60 # If DEFAULT_TURN is :battler, the length of each turn will be x frames, x # being the number of battlers multiplied by FRAME_MULTIPLIER. FRAME_MULTIPLIER = 60 # FRAME_MULTIPLIER_VARIABLE_ID, default = 0 # Use a variable with id FRAME_MULTIPLIER_VARIABLE_ID instead of # FRAME_MULTIPLIER if FRAME_MULTIPLIER_VARIABLE_ID > 0 FRAME_MULTIPLIER_VARIABLE_ID = 0 end # YSA_CATB_Turn_Addon end # DoubleX_RMVXA #==============================================================================| #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] class Game_System include DoubleX_RMVXA::YSA_CATB_Turn_Addon #----------------------------------------------------------------------------| # New method: catb_battler_count | #----------------------------------------------------------------------------| def catb_battler_count (COUNT_DEAD ? $game_party.members.size + $game_troop.members.size : $game_party.alive_members.size + $game_troop.alive_members.size) * ($game_variables[FRAME_MULTIPLIER_VARIABLE_ID] > 0 ? $game_variables[FRAME_MULTIPLIER_VARIABLE_ID] : FRAME_MULTIPLIER) end # catb_battler_count end # Game_System class Scene_Battle < Scene_Base #----------------------------------------------------------------------------| # Alias method: process_catb | #----------------------------------------------------------------------------| alias process_catb_turn_addon process_catb def process_catb process_catb_turn_addon # This part is added by this script to process :battler turn update return if !SceneManager.scene_is?(Scene_Battle) || scene_changing? || !BattleManager.btype?(:catb) || catb_pause? if $game_system.catb_turn_type == :battler @tick_battler ||= 0 @tick_battler += 1 if @tick_battler >= $game_system.catb_battler_count @tick_battler = 0 BattleManager.turn_end all_battle_members.each { |member| member.run_lunatic_states(:begin) } if $imported["YEA-LunaticStates"] if $imported["YEA-SkillRestrictions"] $game_party.update_restrictions $game_troop.update_restrictions end all_battle_members.each { |battler| battler.on_turn_end battler.perform_collapse_effect if battler.enemy? && battler.can_collapse? } @status_window.refresh $game_troop.increase_turn end end # end # process_catb end # Scene_Battle #------------------------------------------------------------------------------| end # if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] #==============================================================================|