#==============================================================================| # ** DoubleX RMVXA Counterattack Compatibility Fix v1.01c | #------------------------------------------------------------------------------| # * Changelog | # v1.01c(GMT 0300 4-7-2015): | # - Changed this script's terms of use | # - In sync with the latest DoubleX RMVXA Counterattack Edit version | # - Improved this script's readibility | # v1.01b(GMT 0200 5-7-2014): | # - Updated the compatibility with DoubleX RMVXA Substitute Edit | # v1.01a(GMT 0900 7-4-2014): | # - Updated the compatibility fix to Yanfly Engine Ace - Ace Battle Engine | # v1.00a(GMT 0900 13-2-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX | #------------------------------------------------------------------------------| # * Terms of use | # None other than not claiming this script as created by anyone except | # DoubleX or his alias | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Counterattack Edit | # Knowledge: | # That of using DoubleX RMVXA Counterattack Edit | #------------------------------------------------------------------------------| # * Functions | # - Fixes compatibility issues of DoubleX RMVXA Counterattack Edit | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot below scripts: | # - DoubleX RMVXA Counterattack Edit | # - Yanfly Engine Ace - Ace Battle Engine | # but above ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of DoubleX RMVXA Counterattack Edit except those fixed in | # this script | #==============================================================================| ($imported ||= {})["DoubleX RMVXA Counterattack Compatibility Fix"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["DoubleX RMVXA Counterattack Edit"] if $imported["YEA-BattleEngine"] #------------------------------------------------------------------------------| # * Edit class: Scene_Battle | #------------------------------------------------------------------------------| class Scene_Battle < Scene_Base #----------------------------------------------------------------------------| # (v1.05a+)Alias method: show_attack_animation | #----------------------------------------------------------------------------| alias show_attack_animation_counterattack_fix show_attack_animation def show_attack_animation(targets) # Rewritten to handle the Keep_Ani case if @cnt_subject && @cnt_subject.actor? show_normal_animation(targets, @cnt_subject.atk_animation_id1, false) wait_for_animation show_normal_animation(targets, @cnt_subject.atk_animation_id2, true) else show_attack_animation_counterattack_fix(targets) end # end # show_attack_animation #----------------------------------------------------------------------------| # Alias method: apply_item_effects | #----------------------------------------------------------------------------| alias apply_item_effects_counterattack_fix apply_item_effects def apply_item_effects(target, item) apply_item_effects_counterattack_fix(target, item) # Added to invoke cnt upon mev or !CNT_Negate_Hit with chance cnt return unless target.mev_invoke_cnt? && target.invoke_counter_attack || !DoubleX_RMVXA::Counterattack_Edit::CNT_Negate_Hit && rand < target.item_cnt_counterattack_edit(@subject, item) invoke_counter_attack(target, item) # end # apply_item_effects #----------------------------------------------------------------------------| # Rewrite method: invoke_counter_attack | #----------------------------------------------------------------------------| def invoke_counter_attack(target, item) cnte = DoubleX_RMVXA::Counterattack_Edit @log_window.display_counter(target, item) @cnt_subject = target if cnte::Keep_Ani attack_skill = $data_skills[target.counterattack_skill_id] if attack_skill.for_opponent? if cnte::Keep_Scope scope = targets_for_opponents_counterattack_edit(target, attack_skill) else scope = [@subject] end apply_counterattack_edit(target, attack_skill, scope, $imported["DoubleX RMVXA Substitute Edit"]) elsif attack_skill.for_friend? if cnte::Keep_Scope scope = targets_for_friends_counterattack_edit(target, attack_skill) else scope = [target] end apply_counterattack_edit(target, attack_skill, scope) end @cnt_subject = nil if cnte::Keep_Ani # Rewritten to fix compatibility issues with YEA-BattleEngine status_redraw_target(@subject) status_redraw_target(target) unless target == @subject perform_collapse_check(target) perform_collapse_check(@subject) # end # invoke_counter_attack end # Scene_Battle end # $imported["YEA-BattleEngine"] end # if $imported["DoubleX RMVXA Counterattack Edit"] #==============================================================================|