#==============================================================================| # ** DoubleX RMVXA Addon v1.00a to Yanfly Engine Ace - Party System Add-On: Command Party| #------------------------------------------------------------------------------| # * Changelog | # v1.00a(GMT 0100 30-1-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yanfly: | # - Yanfly Engine Ace - Party System Add-On: Command Party | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of Yanfly Engine Ace - Party System Add-On: Command Party | # except that you must also Yanfly credit(you should do this anyway) if you | # give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - Yanfly Engine Ace - Party System Add-On: Command Party | # Knowledge: | # - That of using the script Yanfly Engine Ace - Party System Add-On: Command Party| #------------------------------------------------------------------------------| # * Functions | # - Opens the command party window when all active but not all reserve | # actors are dead | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between Yanfly Engine Ace - Party System Add-On: Command Party | # and ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of Yanfly Engine Ace - Party System Add-On: Command Party | #==============================================================================| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Addon to YEA-CommandParty"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| module BattleManager #----------------------------------------------------------------------------| # Alias method: self.process_defeat | #----------------------------------------------------------------------------| class <<self; alias process_defeat_commandparty_addon process_defeat; end def self.process_defeat # This part is rewritten by this script to open command party window upon defeat if $imported["YEA-PartySystem"] && $imported["YEA-CommandParty"] && $game_party.reserve_members.size > 0 @commandparty_addon = true return false else process_defeat_commandparty_addon end end # self.process_defeat #----------------------------------------------------------------------------| # New method: self.commandparty_addon= | #----------------------------------------------------------------------------| def self.commandparty_addon=(commandparty_addon) @commandparty_addon = commandparty_addon end # self.commandparty_addon= #----------------------------------------------------------------------------| # New method: self.commandparty_addon | #----------------------------------------------------------------------------| def self.commandparty_addon @commandparty_addon end # self.commandparty_addon end # BattleManager class Game_Party < Game_Unit #----------------------------------------------------------------------------| # New method: reserve_members | #----------------------------------------------------------------------------| def reserve_members all_members.select {|member| !member.death_state? } end # reserve_members end # Game_Party class Scene_Battle < Scene_Base #----------------------------------------------------------------------------| # Alias method: update | #----------------------------------------------------------------------------| alias update_commandparty_addon update def update update_commandparty_addon # This part is added by this script to open command party window upon defeat if BattleManager.commandparty_addon command_party_addon BattleManager.commandparty_addon = false BattleManager.process_defeat_commandparty_addon if $game_party.all_dead? end end # update #----------------------------------------------------------------------------| # New method: command_party_addon | #----------------------------------------------------------------------------| def command_party_addon Graphics.freeze @info_viewport.visible = false hide_extra_gauges if $imported["YEA-BattleEngine"] SceneManager.snapshot_for_background previous_party = $game_party.battle_members.clone index = @party_command_window.index oy = @party_command_window.oy SceneManager.call(Scene_Party) SceneManager.scene.main SceneManager.force_recall(self) show_extra_gauges if $imported["YEA-BattleEngine"] $game_party.set_party_cooldown if previous_party != $game_party.battle_members @info_viewport.visible = true @status_window.refresh perform_transition end # command_party_addon end # Scene_Battle #==============================================================================|