#==============================================================================| # ** DoubleX RMVXA Reflect State Compatibility Fix v1.00a | #------------------------------------------------------------------------------| # * Changelog | # v1.00a (GMT 1000 27-1-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of Yami Engine Symphony - Battle Symphony except that you | # must also give Yami, Yanfly, Nessiah and EvilEagles credit(you should do | # these anyway) if you give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Reflect State | # Knowledge: | # That of using scripts | # - DoubleX RMVXA Reflect State | # - Yami Engine Symphony - Battle Symphony | #------------------------------------------------------------------------------| # * Functions | # - Fixes compatibility issues of DoubleX RMVXA Reflect State | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot below the script: | # - Yami Engine Symphony - Battle Symphony | # - DoubleX RMVXA Reflect State | # but above ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # Same as those of: | # - DoubleX RMVXA Reflect State | # - Yami Engine Symphony - Battle Symphony | #==============================================================================| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Reflect State Compatibility Fix"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["DoubleX RMVXA Reflect State"] if $imported["YES-BattleSymphony"] class Scene_Battle < Scene_Base #----------------------------------------------------------------------------| # Rewrite method: invoke_item | #----------------------------------------------------------------------------| def invoke_item(target, item) # This part is rewritten by this script to handle reflect states if !@invoke_reflect && target.reflect_state?(target.states) && (item.physical? && DoubleX_RMVXA::Reflect_State::REFLECT_PHYSICAL || item.magical? && DoubleX_RMVXA::Reflect_State::REFLECT_MAGICAL) @invoke_reflect = true invoke_reflect_state(target, item) else @invoke_reflect = false invoke_item_reflect_state(target, item) end # end # invoke_item #----------------------------------------------------------------------------| # Rewrite method: invoke_reflect_state | #----------------------------------------------------------------------------| def invoke_reflect_state(target, item) @log_window.display_reflection(target, item) # This part is rewritten by this script to fix compatibility issues with Yami Engine Symphony - Battle Symphony last_subject = @subject @reflect_subject = target @subject = target @subject.backup_actions @subject.make_actions if item.is_a?(RPG::Skill); @subject.current_action.set_skill(item.id) else; @subject.current_action.set_item(item.id); end actions_list = SYMPHONY::DEFAULT_ACTIONS::REFLECT_ACTION if last_subject.opposite?(target) if DoubleX_RMVXA::Reflect_State::REFLECT_TO_ENEMY_CASTER reflect_subject = last_subject else reflect_subject = last_subject.friends_unit.random_target end else reflect_subject = last_subject.opponents_unit.random_target end perform_actions_list(actions_list, [reflect_subject]) @subject.clear_actions @subject = last_subject @reflect_subject.restore_actions @reflect_subject = nil @log_window.display_action_results(reflect_subject, item) refresh_status perform_collapse_check(reflect_subject) perform_collapse_check(target) # end # invoke_reflect_state end # Scene_Battle end # if $imported["YES-BattleSymphony"] #------------------------------------------------------------------------------| end # if $imported["DoubleX RMVXA Reflect State"] #==============================================================================|