#==============================================================================| # ** DoubleX RMVXA Bug Fixes v1.00a for Yanfly Engine Ace - Buff & State Manager| #------------------------------------------------------------------------------| # * Changelog | # v1.00a (GMT 1200 6-1-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # This script: DoubleX | # Yanfly Engine Ace - Buff & State Manager: Yanfly | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of Yanfly Engine Ace - Buff & State Manager except that you | # must also give Yanfly credit(you should do this anyway) if you give | # DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - Yanfly Engine Ace - Buff & State Manager | # Knowledge: | # - That of using the script Yanfly Engine Ace - Buff & State Manager | #------------------------------------------------------------------------------| # * Functions | # - Tries to fix bugs I've found in Yanfly Engine Ace - Buff & State Manager| # - Fixing compatibility issues isn't this script's aim | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between the script Yanfly Engine Ace - Buff & State Manager and | # ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of Yanfly Engine Ace - Buff & State Manager | #==============================================================================| #==============================================================================| # ** Fixes | #------------------------------------------------------------------------------| # * REAPPLY_STATE_RULES = 0 bug(REAPPLY_STATE_RULES_Bug): | # - Rewritten method add_state under class Game_Battler | #------------------------------------------------------------------------------| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Bug Fixes for YEA-Buff&StateManager"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YEA-Buff&StateManager"] #------------------------------------------------------------------------------| # * Fixes: | # - REAPPLY_STATE_RULES = 0 bug | #------------------------------------------------------------------------------| class Game_Battler < Game_BattlerBase #----------------------------------------------------------------------------| # Rewrite method: add_state | #----------------------------------------------------------------------------| def add_state(state_id) return if $data_states[state_id].nil? state_rules = $data_states[state_id].state_reapply_rules return if state_rules == 0 && state?(state_id) if state_addable?(state_id) add_new_state(state_id) unless state?(state_id) # This part is rewritten by this script to fix REAPPLY_STATE_RULES = 0 bug reset_state_counts(state_id) if state_rules == 0 || state_rules == 1 # REAPPLY_STATE_RULES_Bug total_state_counts(state_id) if state_rules == 2 @result.added_states.push(state_id).uniq! end end # add_state end # Game_Battler end # if $imported["YEA-Buff&StateManager"] #==============================================================================|