#============================================================================== # Action Point System v1.0 (16/02/2013) #============================================================================== # AUTHOR: # esrann (sakari.rannikko@gmail.com) # # Feel free to adapt to your own needs. Give credit if you want. #-------------------------------------------------------------------------- # DESCRIPTION: # This snippet allows you to set up a formula for calculating actor's # maximum TP (default formula: Actor TP = Actor AGI divided by 2). # Also the TP is set to 100% at battle start (unless Preserve TP is enabled). #-------------------------------------------------------------------------- # USAGE: # Can be used to create for example an Action Point System: # - Set battle commands to reduce TP # - When out of TP in battle, use item/skill to restore points. # (for example, set 'Wait' skill to restore TP) #-------------------------------------------------------------------------- # INSTALLATION: # Install this script in the Materials section in your project's # script editor. #============================================================================== #============================================================================== # ++ Game_BattlerBase #============================================================================== class Game_BattlerBase #-------------------------------------------------------------------------- # alias : max_tp | Calculate maximum TP using a formula #-------------------------------------------------------------------------- alias esrann_max_tp max_tp def max_tp esrann_max_tp # alias self.agi / 2 # edit this formula end #-------------------------------------------------------------------------- # alias: tp_rate | Calculate TP percentage correctly #-------------------------------------------------------------------------- alias esrann_tp_rate tp_rate def tp_rate esrann_tp_rate # alias @tp.to_f / max_tp end end # class Game_BattlerBase #============================================================================== # ++ Game_Battler #============================================================================== class Game_Battler < Game_BattlerBase #-------------------------------------------------------------------------- # alias : init_tp | Set initial TP to maximum #-------------------------------------------------------------------------- alias esrann_init_tp init_tp def init_tp esrann_init_tp # alias self.tp = max_tp end end # class Game_Battler