#=============================================================================== # Terrain Step Sound # Version 1.1 # Author game_guy #------------------------------------------------------------------------------- # Intro: # Create nice aesthetics with terrain noise. As you walk across grass or sand, # let it play a beautiful noise to add to the atmosphere and realism of the # game. # # Features: # Specific Sound for Each Terrain # Specific Sounds for Each Tileset # Specify Volume and Pitch # # Instructions: # Setup the config below, its pretty self explanatory, more instructions # with config. # # Credits: # game_guy ~ For creating it # Tuggernuts ~ For requesting it a long time ago # Sase ~ For also requeseting it #=============================================================================== module TSS # In Frames Recommended 5-10 Wait = 5 # Ignore the next 2 lines Terrains = [] Tilesets = [] #=========================================================================== # Enter in sounds for each terrain tag # Goes from 0-8. Set as nil to disable that terrain or delete the line. #=========================================================================== Terrains[0] = '001-System01' Terrains[1] = 'fs_wood_hard1' Terrains[2] = 'fs_grass03' Terrains[3] = 'fs_stone_hoof2' Terrains[4] = 'as_na_grassmove2' Terrains[5] = 'fs_water_hard1' Terrains[6] = 'fs_dirt_hard1' #=========================================================================== # If you would like to specifiy a volume and pitch, simply set the # terrain as an array. # Terrains[7] = ["sound", volume, pitch] # Just set it as a string if you would like the volume to be at 100 and # pitch at 0. # This also applies for tilesets below. #=========================================================================== Terrains[7] = ["sound", 80, 10] #=========================================================================== # With tilesets, you can set specific sounds for each tileset so you don't # have the same sounds. Add a new line and put # Tilesets[tileset id] = [] # Then for each terrain put # Tilesets[tileset id][terrain id] = "sound file" # If a sound doesn't exist for a tileset, it will play a default sound, # if a default doesn't exist, no sound at all. #=========================================================================== Tilesets[1] = [] Tilesets[1][0] = "Sound" Tilesets[1][1] = ["sound", 75, 50] end class Game_Map def terrain_sound if TSS::Tilesets[@map.tileset_id] != nil return TSS::Tilesets[@map.tileset_id][$game_player.terrain_tag] else return TSS::Terrains[$game_player.terrain_tag] end return nil end end class Scene_Map alias gg_init_terrain_sounds_lat initialize def initialize @tsswait = TSS::Wait gg_init_terrain_sounds_lat end alias gg_update_terrain_sounds_lat update def update if $game_player.moving? @tsswait -= 1 terrain = $game_map.terrain_sound if terrain != nil if @tsswait == 0 vol = terrain.is_a?(Array) ? terrain[1] : 100 pit = terrain.is_a?(Array) ? terrain[2] : 0 son = terrain.is_a?(Array) ? terrain[0] : terrain Audio.se_play('Audio/SE/' + son, vol, pit) @tsswait = TSS::Wait end end end gg_update_terrain_sounds_lat end end