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Not exactly the G-Spot.


G is a game made with RPG Maker 2003. It features all custom made graphics and sounds, so it's a pretty great achievement in that respect. The game does however suffer from some pretty boring game play.

I never felt 100% sure what the story was about or what it was trying to tell you. But from my play through of the game this is what I have discerned. You are a worker in a religious colony. In my conversations in the game I learned that G-Man was some sort of god figure and that we all live to serve him. There is a church that is devoted to worshiping the G-Man and he has some pretty devote followers. There also seemed to be a rebellious faction. The game offers choices and there were some areas that I hadn't been able to go to before my play through ended. So I can only guess that there might be multiple paths or ending to the game. Though you might not feel up to starting over and over again to figure out what they all are.



This summarizes what the game is about.


The game features custom made graphics. The tiles and sprites a well done and I had no issues with the graphical flavor of this game (and some of my favorite games are black and white.) The sound is also custom made, but the issue here is that there aren't enough tracks. The whole game will just repeat the same BGM over and over again. And over time I felt myself getting a little irritated with it.

Game play is where everything just falls flat. This is essentially a walking / talking simulator. You will walk around the town and talk to as many people as you can. This will be in the hope that you can trigger the control switch needed to carry on to the next task. I always felt like I was just walking around and talking to everyone over and over again. And while I have found this mechanic interesting in other games, like Back to Felix, this game has nothing to hold your interest.



I got to meet the G-Man... Shortly after the game ended...


I credit the author of this game with the amount of work it must have taken to make this all with custom graphics (certainly a task above my skills.) But the game never drew me in. I never felt interested and the more I played the less interesting it became. There are some interesting ideas and philosophy in the story. And I think the ideas could have been deeper and better explored. The game might have also done better had there been some interesting puzzles. As it stands though I think I must give this game a 2 / 5.

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Which ending did you choose? Going by what you wrote, I'm assuming the LEGS ending. Don't worry, most eels do.

Though you might not feel up to starting over and over again to figure out what they all are.

The beautiful thing is that - assuming you don't save after the pivotal moment - you don't have to.

But from my play through of the game this is what I have discerned. You are a worker in a religious colony. In my conversations in the game I learned that G-Man was some sort of god figure and that we all live to serve him.

That's one way (of the many) to look at it.

Also, this game was meant as a jab at the lazily thrown together "art" games that are little more than derivative works of Off and Yume Nikki we see around here, hence the intro text being a vague jumbled mess with the broken "I have no mouth and I must scream" reference for bonus "smarts" points. I'd like to think what this game receives in terms of comments and scores is what other games of its sort truly deserve.

Altogether, the art that you praised this game for was done in, like, a day.
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