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Update - Kill Them All Mechanic



Today finally finished smoothening up a new mechanic. Smartly dubbed as "Kill them all" mechanic. It’s for when I want to ditch the combat and make the player have a faster paced experience. Chase scene, timed events, whichever pops into mind, It’s also to keep up the variety in the game so combat doesn’t just come in terms of encounters.

I’ll try to incorporate a scene with this in the demo, most likely during the intro sequence. It could make it better than it is at the moment. But for that, sprites still have to be made. (The mechanic itself is pretty solidified and done.)
The next update will include the DanceOff, This kill them all mechanic, so it may take a bit more time for it to be out, but it’s getting there.