• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
This game is a basic role playing game. It uses RPG Maker VX Ace and a few assets were added in from RPG Maker DS and RPG Maker MV. It is a spiritual sequel to Mordred's Castle. The game's story takes inspiration from Arthurian legend. The story takes place after Mordred has defeated King Arthur and taken over Camelot. In a last ditch effort to stop Mordred, Lancelot and the last remaining knights of the Round Table must take the Holy Grail to the Lady of the Lake, so she can use its power to open a portal into time and space. You will get to play as many characters from Arthurian legend, such as King Arthur, Lancelot, Merlin, Gawain, Nimue, and Morgan Le Fay.

You will explore various dungeons. Running into random encounters or visible enemies on the field leads to battles. Enemies are fought in simple turn-based fashion. Defeating enemies will give you experience to level up your characters and give them access to new abilities. Many enemies will drop weapons and armor which can be equipped to improve your characters. Treasure chests are spread around the field to unlock. There are over 500 pieces of equipment and weapons to find. There are several hidden characters and optional areas to explore. You can save anywhere.

Latest Blog

No blog entries have been posted yet.

  • Completed
  • wesasim
  • RPG Maker VX Ace
  • RPG
  • 07/09/2016 11:51 PM
  • 08/24/2016 02:11 AM
  • 07/13/2016
  • 16941
  • 5
  • 403

Posts

Pages: 1
I'm playing this game since yesterday.
No major bug so far - but:
  • there are 2 Zanbatou, difference is only the description (one found in the beginning, the other can be bought by the (first) merchant)
  • Dual wield: for now only max. possible attacks - 1 is the sum of hits (i.e. 2x Killer bee stinger = 4 attacks but only 3 hits, or 3 attack = 2 hits)
  • Multiple hits should go to the next enemy when the first dies.
  • sometimes protection against status effects won't work (i.e. fancy hat don't protect against blind)
  • MP reducing equipment only stacks for 2; a third has no more effect (perhaps there's a possibility to stack it with a min. of MP of 1 per spell)
  • You can challange Bethel over and over again, a good grinding place or limit it to 3 times for one of the equipments each.

There will be more issues as I play further.
I hope that there will be more merchants later in game.

Edit:
I'm now challanging the element gods.
The dual wield issue is really nasty - please solve it.
Also why are the 100 TP Specials missing?
Especially with those strong enemies, where you change dual wield for element protection?
Elixir won't heal when the aim is suffering infected or mini (or more). Then it has the same effect as Panacea. I had to try several times to defeat the dark Lancelot in the duell.
What means protects (?%) against most statuses vs. immune (100%) to statuses?
You can't equiped properly against statuses because nearly every enemy now has status change attacks and they hit nearly each hit.

Some enemies miraculously attack you again when interacting with their corpse (there's an imp sitting at the table near a warp point).
I nearly got stuck when escaping with Morgain and Morgause after Merlin died. The event didn't react when reaching the exit of the town. Similar in the Castle of the Sheriff of Nottingham - the soldiers reappeared so fast, you couldn't reach the stairs.
Thanks for the input. I updated the download. I fixed the two Zanbatou problem. I changed the descriptions of some of the equipment to clarify whether they make you immune to status effects or lower the percentage rate. I think I fixed Elixirs so they should heal HP and MP when suffering status effects. I think the problems at the exit of Lothian and at the Castle should be solved.

As far as dual wield, multiple hits, and MP reduction stacks, those things are how RPG Maker VX Ace intended them to work. If you or someone out there knows of some scripts I could add to change it let me know. I don't know much about programming, but I could try to add some scripts to the game, I guess.

The Imp at the castle is meant to wake up after bumping into him the second time, allowing you to fight as many times as you want. I'm not sure what 100 TP Specials are missing. Which ones are causing trouble? I know some 100 TP specials require a specific weapon to perform. It will say in the description what weapon needs to be equipped if it is one of those skills. Sorry for the frustration. Thank you for your help.
It's frustrating to gather 100 TP and then the Special spear attack of Lancelot for example misses - and this is one of the strongest damage dealing attacks especially for the elemental gods.

When a Special multi-attack misses one hit thats not as worse as when a one hit attack misses.

Thanks for the reply.
Help!
I just can't defeat the Knight of the Lake (Lancelot) when protecting young Mordred.
Any advise besides protecting from water/holy would be helpful.
For now especially the counter kills me (Lv 60 - 99).
I think I will try the ghost cape next.

Edit: That was the clue.
If you still need help defeating Lancelot...
The one thing I can think of that might be helpful is to know that if you deal at least 25% damage to his max HP, and then retreat, he will retain 25% damage the next time you fight. Same for dealing 50% and 75% damage, so you can retreat after damaging him and heal outside of combat. His Magic Hour Glass has reduced his speed to 0 so you should easily be able to escape the battle. Also, if you have any energy drinks or root beer, you can use it to increase your TP quickly in combat to deal damage quickly.
Pages: 1