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Prequel: Feral Dreams
https://rpgmaker.net/games/8989/

Info:
Yes, the direct sequel to my game Feral Dreams. It was considered a very good game by many and ended up becoming one of my most popular RMVX games. I always wanted to make a sequel, but I was always thinking of ideas for other games, such as Passage of The Hollow Moon, and Castle Oblivion: Foundation. I eventually thought of a great storyline for FD2, and began planning it immediately. As soon as I finished CO:F, I began working on FD2. I will still be using the animated battlers like I did in Feral Dreams, and I will be using similar tilesets, because I like the simplicity that is the rtp tilesets. I'm going to try to balance the battle system as much as I can, so the game will be fair, but fun. Some of the scripts I used in FD1 won't be returning, such as the minimap. It's just too much of a pain to implement.

Story:
The story for Feral Dreams 2 takes place 10 years after the first game. At the end of FD1, Raiko and Willis were dragged into The Inferno, and trapped there for eternity. FD2 begins with those two still in The Inferno, but with a plan to escape it. Back on Celestai, normal life has returned to our other characters. They have all moved on. The story takes off as Raiko and Willis escape The Inferno, but what they bring with them may not be so good for Celestai.

Full game stats:
- There's over 500 maps
- It has 10, 1 hour long chapters and a prologue as well
- A thrilling story
- An explorable world map
- A few secret bosses and dungeons

Trailer:


Enjoy the game.

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  • Completed
  • kelarly
  • RPG Maker VX
  • Action Adventure RPG
  • 06/24/2016 08:49 AM
  • 03/11/2020 07:50 PM
  • 11/16/2012
  • 36925
  • 14
  • 1236

Posts

Pages: 1
Playing your game. So far so good. Question, what this the notebook for? Its grayed out and I can't open it. Also the game over is grayed out also. Can this be fixed?
Thanks.
I am at the part where the elders went missing and I have to battle Drade. He goes to 0 but wont die, is that a glitch, also my players will go to 0 and wont die. I am unable to move past that point in the game.
I'm at the clock tower. Only have passwords for floors 30 and 100.
How do i get psw. for floor 40?.
How do i extinguish flame in floor 60?
Thanks
I just completed "Feral Dreams 2". It's a fun game and a "must play" for those who have already enjoyed "Feral Dreams 1". Here's a list with (most of?) the optional stuff you might want to do/get. Spoilers ahead.

Lost Note locations:

Read the passage below as soon as you reach Mount Bealix de Perils summit.

Lost Note 1: Roquewell Inn

Lost Note 2: Lighthouse

Lost Note 3: Noxwood (boss map)

Lost Note 4: Fortress of Dahl

Lost Note 5: "???" (location at the end of the Northern Tundra - can be accessed after having beaten the optional Siros Tower boss)

Combination for treasure chest at Mount Bealix de Perils summit (Vetalas equipment): 58912. When you have first access to this treasure chest, you've only found the first three Lost Notes, but you can - and should - open the treasure chest via trial & error (you can try as often as you want) or simply via the combination mentioned above.


All golden and (spawned) silver treasure chests I encountered are listed below. This list might be incomplete as I didn't bother with another thorough search during the last chapter. Feel free to notify me of any additional treasure chests you've found.

Golden treasure chest locations:

Get the Earth Orb from the Secret Tunnel - Amon Sands Temple. Let the Earth Orb resonate with the Moon Orb in Nolucand to receive the Starlight Key that opens the golden treasure chests:

Cindel Island, beach (Caladabolg)

Temple of Angels, entrance (Requiem)

Bealix Station (Inferno)

Vedanta (Angel Staff)


Spawning (silver) treasure (chest) locations (after the events at Mount Bealix de Perils summit):

Roquewell Village (Aqua Staff)

Polestan, Airship Hangar (Rapier)

Temple of Angels, entrance (Crystal Lattice)

Cindel Island, Azura's house: sword icon (Zanmato, Azura's best weapon)

Cindel Island, Pirate King's Den (Sword of the Pirate King)


Spawning (silver) treasure (chest) locations (start of or during the final chapter):

Masamune (Grimoire Island, starting map - also dropped by Wanderers in the Fortress of Dahl)

Fallen Angel (Temple of Praxis where the party fought Amirah); don't bother: You can't leave the room!


Other stuff you don't want to miss:

Fortress of Dahl (available after the end of chapter 8):

Ribbon (prevents most status ailments)

Gaia (best sword for Willis, reward for beating both bosses)

Siros Tower (available during chapter 10):

Sorcerer's Pendant (halves MP cost, can be found after beating the boss)

Brilliant Targe (doubles EXP gain, can be found after beating the boss)

Secret Tunnel (Amon Sands Temple):

King's Attire

Earth Orb

Northern Tundra:

Shaman Coat

Hardest optional boss at “???” (can be accessed after having beaten the optional Siros Tower boss)
Once again, I took notes during my playthrough, which is always a good sign. If I didn't enjoy the game, taking notes would be pointless. Beware of light spoilers, and don't let my nitpicking discourage you from trying out "Feral Dreams 2".

(Possible) Bugs, mistakes etc.:

Sometimes (in the beginning) the MP value is shown as "X.0" (e.g. "14.0") instead of "X" (e.g. "14").

Enemies don't get their HP drained by the status ailments "poison" and "burn" when one of the player's party members also suffers from such an HP draining condition.

Lucian's overdrive gauge doesn't fill up when he heals himself. Is this intentional?

After having beaten Siara in the Southern Cave, the game crashed, giving the following error message: "Script 'Game_Map' line 405: SystemStackError occurred. Stack level too deep." General advice: Never load a save file after having reset the game via "F12", shut the game down instead.

The description of the item "revive" should be e.g. "revives dead ally with half of his HP" instead of "revives dead ally with some HP".

The description of Siara's skill "sleep" says "blinds an enemy" instead of e.g. "puts an enemy to sleep".

During the first chapters, there are too many Artifact Pieces in the party's inventory (2x respectively instead of 1x respectively).

Roquewell Village: By clicking on one of the three things in front of the inn/armor shop (right side), the player can initiate a (non-escapable!) battle against Eastern Grasslands enemies and bees (new enemy at this point from the following dungeon Roquewell Jungle) in front of the Eastern Grasslands background. Is this intentional? The bee can also be encountered in Roquewell Jungle, and the following enemy combinations also appear in Roquewell Jungle.
Left: 2 Bees, 1 Turtle Warrior
Middle: 3 Bees
Right: 2 Woodlings, 1 Bee

There's an obstruction mapping error in the Dars Train Station (first bay in the handrail, upper left corner). The same applies to the save crystal platform at the end of the Northern Tundra (right side).

Exiting the Nivlanta (central) map via the upper west exit sometimes leads to the same map (once or repeatedly).

Nivlanta inn has a two-sided entrance from the outside, but a one-sided exit from the inside.

During the first fight in the catacombs, Azura is named as Raiko in one dialogue panel.

When trying to backtrack later through the Deadlands southward, the map loops so that the player can't continue in that direction.

During the battle dialogue with the Evil Entity, Raiko is once named as "???".

When returning to the Temple of Praxis where the party has fought Amirah, the party can't leave the room in which the treasure chest containing the Fallen Angel has spawned.

Why can the Malfested Spirit (Northern Tundra) cast "stop" even though he's silenced?


Improvement suggestions:

The player should be able to leave the game via the "game end" option without having to save.

Why isn't there an opportunity to buy (high) ethers? This leads to some difficult times for players who want to take on the optional challenges early on.

Elemental weapons are overpriced and useless.

Why don't Lucian's levels carry over to chapter 2?

There are some people in Nivlanta that say the same things as in "Feral Dreams 1".

The description of Willis' sword "Gaia" ("does maximum damage") is misleading.

Concerning the Golem, the order in the MonsterBook should be different. The Golem, one of the strongest monsters in the game (and to my mind the single best enemy to grind), traversing the Northern Tundra, should be placed at slot 90+ like the other high-level monsters in optional areas. Placing him at slot 30 could lead to players roaming Mount Genevieve for hours in search of that one enemy they mistakenly believe to have missed so far.

I wrote down every black hole location and was disappointed when I found out that they weren't optional bosses during the endgame.
I didnt expect to get far in this game, given the issues I had with some of the other games by this dev (including Feral Dreams 1). However this game's actually pretty decent and didnt have any of the issues that the other games had. The extra endgame dungeons do seem absurdly difficult so I didnt try to get anywhere with those. The main game is fine though, I got thru it without any issue and it has good balance. I liked it.

Strats
As status effects dont seem to affect bosses and you lose the person who can inflict them anyway, I usually just have raiko party buff attack and willis do 1 debuff, while azura does triple atk. Very basic attack spam since magic doesnt seem to do that much more damage so they aren't very useful if the boss doesnt get hit by the status effects from the magic. Luckily the bosses are susceptible to stat debuffs so that was the way I went.
Hello i downloaded yuor game but i'm stucked in nolucand...i already do the sun and moon orb thing....what i have to do now ?
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