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Im back!

Hello ladies and gentlemen!

It has been a while hasn’t it! As most of you know, I spent about 3 weeks in Australia visiting family, so that’s why I was radio silent for so long. What most of you don’t know is that due to the lack of sleep I got while travelling, my immune system took a dive and I spent about a week fighting off the worst flu I have had in years.

Either way, its all good news on the Flatwoods front.

I finally finished the second cut scene for the game this afternoon, including the fixes to framing I mentioned a few weeks back, so next week I can start the third, something that will be much shorter and hopefully far less time consuming.









Second of all I have a list of minor changes to make to the game after getting feedback before I left. Some of these things are simple spelling fixes, others are to help things become more clear for the player with both mapping and the introduction of a particular mechanic. I don’t imagine these things will take more than a day or two to implement.

Lastly, although I guess its not really Flatwoods related, I did manage to make some good progress (the side of the design that can be done on paper at least) on the small game project I plan on making after Flatwoods. Originally it was something I had wanted to do for @pinkuboa‘s current game jam but with Flatwoods in its current state I want to keep it my main focus. This smaller game will be my testing bed for the combat mechanics and leveling system I want to use in Shooty and the Catfish.

Feels good to be back!

Maps Designed: 22/22

Maps Built: 22/22

Maps Programmed (Ending A): 21/21

Maps Programmed (Ending B): 21/21

Character Sprites: 8/9

Character Portaits: 7/7

Music: 4/4

Cut Scenes Animatic: 2/5

Cut Scenes Rough Animation: 2/5

Cut Scenes Clean Animation: 2/5

Cut Scenes Post FX: 2/5

As always, thank you for your support, and feel free to ask any questions at all about the project.