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A Look into the First Chapter

Greetings and an early happy Halloween to my few loving fans! Admittedly I've been rather ambivalent as to whether or not I should provide some sort of small update this month, at least to inform that Goatchild is still alive and kicking, and, well... since Halloween happens to be comin' up, I figured, hell, why not?

As I've mentioned before, I have so many projects eager for my attention that it's difficult to allocate my time between them; however, I've ultimately decided to put those other projects on hold until I can at least publish the first chapter of Advent of Vantelieth, so my updates from this point will hopefully become far more frequent. Frequent enough for a Halloween release? Sadly not likely, but hopefully sometime before Christmas.

With that said, the first chapter of Advent of Vantelieth strives to be a fitting introduction to the world of Goatchild. As implied by my previous blog, Goatchild herself does not directly appear in the first chapter, which is instead centered upon Cygna Aestas, a civilian born and raised in a city of survivors known as "Proto-Golem."


(DEAS? What's that?)

Curious of the outside as a result of her father's mysterious death, Cygna joins Reverentia, an organization warring against an unknown threat beyond the borders of the city. Given only vague answers of what to expect, Cygna is sent to a small settlement Northeast from Proto-Golem. Her first mission: investigate a crumbling tower that appeared out of nowhere.


(Richard Garvey: "There's a settlement out there. It needs your help.")

With a woman named Watcher as her guide, Cygna explores a barren wasteland populated only with bizarre animals as far as she can tell.


(Beautifully ugly.)


(Okay.)


(Is that Goatchild? Play the game to find out!)

But in particular, I'd like to introduce the boss at the end of the chapter as well as the first boss in the game, a giant stationary tree and its army of deranged squirrels.


"Who are you...
Who are you... to transgress within this acreage?
Our garden is their grave; I am their voice. My word alone... will beckon forth their wraith against the scourge of your sacrilege.
And so by my word... your blood will feed our soil.
Fear not child... for I have mercy on your soul. You are already forgiven."

(You left that weed unattended for too long. Now you pay the price.)

Because Cygna only has access to the Commando Javelin and can't teleport or utilize magic unlike Goatchild, combat in the first chapter will be relatively simplistic. There is, on the other hand, a lot of optional interactivity, so it's actually possible to miss minor details of the story if you simply rush through the content.

So there you go, another update to titillate my fans' expectations (or otherwise annoy them from the lack of an actual update). I should hopefully have a dedicated page up for Advent of Vantelieth at some point between now and a month or two. Until then, ciao and have a wonderful day!

Posts

Pages: 1
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
*is titillated

I'm glad that you're keeping your boss intro poetry too.
author=Dragnfly
*is titillated

I'm glad that you're keeping your boss intro poetry too.


Ah, yes, one thing I miss about Goatchild was the opportunity to come up with some epic sass against the bosses' theatrical ramblings.

But alas, until the advent of the second chapter, I have resigned to making a weed joke.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
It'll make the smack talk more potent. Like a properly steeped tea.
Pages: 1