So, imagine someone waking up after a long time. The place where they have been sleeping is somewhat different. Then, a small quake. A short walk, and that same quake throws you down a hole.
What happens from there is, well, something. The titular White, a small, dead creature, passes through the situation above. And thus, you watch as you go through a rather odd world. Headless birds who joke around, rotting rodents who make gestures are some enemies, while you bash and hit away at them, passing through areas and meeting some people.
Then, early game mailboxes, and the rest is the rest. Yes, this game is weird. But still, it has some or quite an amount of sense. There are some certainities, and these are that you'll go alone and you're trying to get out by another exit that you can reach after some time.
Afterwards? Who is the one to know.
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- RPG Maker VX Ace
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- 04/26/2014 09:28 PM
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