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SMB 1

Story
One day, Bowser invades the Mushroom Kingdom. He and his Koopa Troop are jealous of the kingdom, and King Bowser decides to take it for himself. To do this, Bowser casts a spell upon the kingdom and transforms all of its inhabitants into blocks, weeds, and other objects. It is foretold that only the Mushroom King's daughter Princess Toadstool can undo the spell. Knowing this, Bowser kidnaps her. Fortunately, the Mario Brothers learn about the Mushroom Kingdom's problem and race to its rescue.

Game Play
Super Mario Bros. is divided into eight worlds, each of them containing four levels. Mario has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as Jumping Boards. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.

Enemies include Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Bullet Bills, Hammer Bros., and jumping Cheep-Cheeps. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include Piranha Plants, the Spiny-throwing Lakitus and the Hammer Bros., and Mario has to either shoot fireballs at them or just avoid them. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are Bloopers and Cheep-Cheeps. Mario can only defeat these creatures by shooting them with fireballs.
Mario swimming in a water level.

If Small Mario takes a hit, falls down a pit, or if the Time Limit runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.

Mario can get special power-ups out of ? Blocks or, uncommonly, Brick Blocks. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the Super Mushroom, he turns into Super Mario. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to Small Mario. He may also destroy empty Brick Blocks by jumping beneath them. Additionally, he can also get the Fire Flower. With the Fire Flower, Super Mario turns into Fire Mario, which allows him to shoot fireballs at enemies to defeat them from a distance. With the 1-Up Mushroom, he gains an additional life; he can also get an extra life if he collects a hundred coins. With the Starman, which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them.
Mario facing Bowser at the end of World 8-4.

At the end of each level, a castle stands with a flagpole nearby. When Mario reaches the flagpole, he takes down Bowser's flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If there are two players playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.

The fourth level of each world plays inside a castle. They are usually filled with Firebars, and Podoboos. At the end of a castle level, Mario is confronted with a False Bowser in Worlds 1 - 7 and the real Bowser in World 8. Mario ordinarily has no way to hurt Bowser, and has to either use the Ax to destroy the bridge, causing either the false Bowser or the real Bowser to fall into the lava, or pelt Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating a false Bowser, Mario frees several Toads from the castle, at which point they say their iconic sentence: "Thank you, Mario! But our princess is in another castle!". At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure.

The player takes the role of Mario or, in the case of a second player, his brother Luigi. The ultimate objective is to race through the worlds of the Mushroom Kingdom, evade Bowser's forces, and save the Princess.

SMB 2

Story
One night, Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying, "Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables." However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, and Toad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before. Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!

Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.

Game play
Since the game is based on Yume Kōjō: Doki Doki Panic, it has little in common with the original Super Mario Bros. For example, in order to defeat enemies, the player needs to throw vegetables at them or jump on them, grab them and throw them to other enemies. There are a few elements in common with its predecessor, however. Many power-ups are similar to that in Super Mario Bros., such as the Mushroom, although it has a different function; the Small Heart replaces the Mushroom.

At the end of most levels of the game, the player fights Birdo. The player has to jump on the eggs that Birdo spits, grab them and throw them back, hitting Birdo three times to gain a crystal which opens the Hawkmouth gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are mushroom blocks nearby for the player to use instead.

There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. Mouser is encountered at the end of World 1, Tryclyde in World 2, Mouser again in World 3, Fryguy in World 4, Clawgrip in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7.

SMB 3

Story
Bowser has returned to the Mushroom Kingdom and now with the help of the seven Koopalings, he tries to conquer it again. He sends his Koopalings (Larry, Roy, Lemmy, Wendy, Iggy, Morton, and Ludwig) into seven parts of the Mushroom World to steal the Mushroom Kings' magic wands, and with the wands, they transform the Kings into various creatures. Princess Peach sends Mario and Luigi to go and stop the Koopalings, and turn the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps Princess Peach and takes her to his lair in Dark Land. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save Princess Peach and they all return to the Mushroom Kingdom.

Worlds

World 1: Grass Land
Grass Land is the first world of the game that was attacked by Larry Koopa, who stole the wand of the Grass Land King and turned him into a dog (or a Cobrat from Super Mario Bros. 2 in the remake). The landscape itself is mainly composed of plains, surrounded by hills and even some cliffs in the south. A fortress can be found in the middle of Grass Land, and the king's palace lies to the southeast, surrounded by a circular moat. The enemies Mario encounters here are regular ones, like Goombas, Koopa Troopas and Piranha Plants. The world features a Spade Panel, two Toad Houses and six levels, of which four have to be cleared to reach the king's palace.

World 2: Desert Hill
Desert Hill (also known as Desert Land) is the second world of the game. It is a region within a vast desert, filled with sand, palm trees and some pyramids. A fortress is located in the west part of the desert, and a quicksand field can also be found, as well as a great pyramid that the player needs to traverse in order to reach the kings palace. The king was attacked by Morton Koopa Jr., who turned him into a spider (or a Hoopster from Super Mario Bros. 2 in the remake). The world features two Spade Panels and three Toad Houses, of which one lies in a secret area behind a rock that needs to be crushed by a Hammer.The boulder also hides two Fire Bros. which stole the last Warp Whistle. Four of the five levels need to be cleared to get to the great pyramid and the palace. Desert Hill houses many desert-related creatures like Fire Snakes and the extremely rare Angry Sun.

World 3: Ocean Side
Also referred to as Water Land or Sea Side, Ocean Side is a water-themed region that was raided by Wendy O. Koopa. While some levels take place on solid ground, most of the levels and even one of the worlds two fortresses involve water in a certain way. At the northern part of the world map, Mario will encounter drawbridges that open and close in a set pattern. The world's palace is located far to the east on a small remote island that is only accessible through a Warp Pipe. The king of Ocean Side was turned into a Spike (or a Dino-Rhino from Super Mario World in the remake) during Wendy's attack. A boat can be unlocked by using a Hammer on a rock in the south. Through it, the player can reach some bonus Spade Panels and Toad Houses. Ocean Side contains nine levels in total, of which one can be skipped if a certain drawbridge is closed, and houses several water creatures like Bloopers, Cheep Cheeps, and Big Berthas. The world also introduces a very rare Boo known as a Stretch.

World 4: Big Island
This world, which is also known as Giant Land, is mainly composed of an island in the vague shape of a Koopa. It is a relatively green island with plants growing on it that resemble Fire Flowers. The castle at the west coast of the island was attacked by Iggy Koopa who transformed the Big Island King into an orange dinosaur (or Donkey Kong Jr. in the remake). The world has two fortresses, one on the east side and one on a small island in a lake in the world's center. The most prominent feature of Big Island, which gives this world its name, is the fact that many enlarged versions of regular enemies, blocks, and environmental features can be found here. The world features four Toad Houses, two Spade Panels and six levels, of which five need to be cleared to reach the king's palace.

World 5: Sky Land
The Sky (a.k.a. Sky Land) is the world that has been conquered by Roy Koopa, who has turned its king into a condor (Albatoss in the remake). It is divided into two parts: a ground part and a sky part. The player begins on the ground. The most notable feature of this area is the possibility to gain the Kuribo's Shoe, an item that can be obtained in level 5-3. After clearing the levels on the ground, the player can reach a spiraling tower that reaches up to the sky. The main part of the level is located here, and there are also some creatures exclusively to this realm, namely the Para-Beetle. After clearing the tower that serves as a link between the two areas, the player can go back to the ground, but they will have to clear the tower again on their way up. There are nine levels in total, three Spade Panels, three Toad Houses and two Fortresses. The palace is on the southwest part of the sky part.

World 6: Iced Land
Sometimes simply called Ice Land, Iced Land is an area covered in snow and ice. The palace of Iced Land was attacked by Lemmy Koopa - who has turned its king into a fur seal (Monty Mole in the remake) and Mario has to venture there and reclaim the magic wand just like in the previous worlds. Before he can reach the palace however, the player has to navigate Mario through the levels of Iced Land. These levels feature frozen ground which makes movement more difficult, as Mario has poor footing on them and is likely to slip off into a bottomless pit. In some levels, the player can find ice blocks that contain coins or enemies. These blocks can only be melted with one of Fire Mario's fireballs. There are ten levels in total, three Spade Panels, two Toad Houses, and three Fortresses. The Palace is far to the east near the sea.

World 7: Pipe Maze
Also known as Pipe Land, Pipe Maze is a series of small islands in a network of confusing pipes. The fourth stage is an underwater level with spiked Cheep Cheeps, some Big Berthas and three Blooper Nannies. Prince Ludwig von Koopa attacked the Pipe Maze king and turned him into a goldenrod Venus Fire Trap (Yoshi in the remakes.) The country itself consists of nine levels, three Spade Panels, two Fortresses, two Nipper Plant Levels and three Toad Houses. The palace is located in southeastern Pipe Maze by the sea.

World 8: Castle of Koopa (Bowser)
This eighth and final world (also called Dark Land or "Bowser's Castle") is ruled by King Bowser. The levels in this world are primarily tank brigades and airships. There are also Hand Traps found in the second area of the world, which unexpectedly grab Mario or Luigi and take them to a short obstacle course which has a chest containing a Super Leaf at the end. The third area has two normal levels and a Fortress, and the final level has the last tank level and Bowser's Castle, where Mario or Luigi must finally battle Bowser.

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  • Production
  • insaneraving
  • Super Mario Bros. X
  • Platformer
  • 01/28/2014 09:37 AM
  • 10/05/2016 10:14 PM
  • N/A
  • 30551
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Posts

Pages: 1
Decky
I'm a dog pirate
19645
Hey, that's a really comprehensive game description! Nice work.
I will now have to check this out - I completely missed seeing this before.
sounds and looks like its a port of SMB1-2-3 to the SMBX engine...
Tell me if I'm wrong

EDIT: Its not. It's an attempt to remake the official SMB games on SMBX. Sort of. All the levels seem to have 2 stars but for some reason u cant get the bonus stars even if they do spawn and u touch them. The map is kinda broke, as soon as you beat SMB1 you can take warp pipes and end up in various areas of SMB3 and skip the SMB2 area. Also, any warp pipes you take inside a level dont really skip u ahead in the map, it just counts as beating the level you started in so you will later have to do the level again. (e.g. If I took the warp pipe in 1-2 to world 4 and beat it, it counts as beating world 1 on the map and u have to do world 2 next.) ALSO I should mention that I quit the game at some point because I got stuck in a level without any way of escape or dying. Play this is you want to see someone (try to) remake the SMB games but the level design isnt as failproof.
Pages: 1