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The year is 1991; the masses grow complacent, as their spirit grows weaker. In a physical world, females known simply as Priestesses are becoming an even rarer commodity; many of whom don't even realize their potential to bridge the gap between the earthly realm and the spiritual one. Speaking to the other side is all but a myth to them, all except for two young Priestesses who have decided to let their bodies become possessed in order to bring about a spiritual awakening.
 
Enter a man who, while unable to become a Priestess of the dark arts, is willing to take the hard road needed to walk side-by-side with the two women he holds dear. Together these three, backed by a shady organization aptly named the Seed of God, bring about the change they so desperately desire. A change that will unknowingly bring about a virus known as The Phage, which is an abomination consisting of both realms. The negative energy behind both worlds change the infected into a grotesque version of their former selves.
 
It is obvious now...not all change is a good thing.

Characters:
Brandon Croix
The only Dark Priest said to still exist, but is only such in title, as males do not have the power to bridge the gap between realms. Brandon is a visibly passionate person at best, a complete clown at worst. His remarks, save by Karen, are usually ignored while joking around as it usually puts his teammates in uncomfortable positions. The comic demeanor he displays holds far more purpose than for amusement, and is a way that he can detach himself from reality.

Karen Grenwood
An agressive young woman who rushes into problematic situations with vigor. She suffers from a rare disease that she must take periodic treatments for or else she'll keep coughing up blood. Her behavior and often snide remarks are possibly to make up for this, but the amusement she gains from it seems to be the biggest cause. Sharing much of Brandon's comical taste, it's hard to tell when the two are seriously angry at one another, and when it's all just a long running gag. Karen is a Priestess whose ability has awakened ever since she got sick.

Mei Lin
She was trained at a young age to control her emotions, making her a very analytical individual; this is sometimes mistaken for her being cold to others. Her strong since of justice has lead her to a completely different country while she hunts down another person for reasons only she knows. It is around the time she began her quest that her awakening to being a Priestess took place. With her companions' constant jokes, she sometimes appears as the only voice of reason.

Features:
* Characters have an innate Persuade skill used to speak to enemies. Use this to extract their Data (stat boosts), their materials, or even a bit of money!
* Learn all kinds of skills from many different types of equipment, including special equipment that allows you to use the enemy's skills whom the item dropped.
* Distribute stat points to your liking, with the ability to completely reset those points for different strategies.
* Use readily available materials to create completely new items by using a simple crafting system.
* The Agility and Intelligence stat can be used for physical skill damage.
* Gain access to Defensive Abilities which are used in the place of the normal Guard command in other RPGs. Choose from being able to nullify, absorb, reflect and counter attacks among others. Also with the means to switch them outside of battle.
* A Bestiary to look up enemies!
* Never worry about losing progress - An autosave will be present, (Slot determined by player) that saves after battles, map transfers, and everyday dialogue. Of course a save option is also present for multiple save opportunities.
* Random encounters that can be seen via the enemy radar.
* Random encounters that can be turned off or on via the Aura Shift.
* Text boxes that aren't spaced improperly.

Credits:

Graphics:
Magellan
Sithjester
Enterbrain
Celianna
Lunarea
Animus
Mack
PandaMaru
Closet

Music:
E.S. Posthumus
Two Steps From Hell
AJH
Rekuiem
Possibly
Liau
Jacobus
OcularNebula
Vertlain
MC-Jimmy

Scripts:
Enterbrain
Mr. Bubble
Moghunter
Yanfly
Victor Sant
Tsukihime
modern algebra
Neonblack
Tomy
TDS
Fomar0153
Mithran
Animus
DiamondandPlatinum3
GaryCXJk
FlipelyFlip

Testers:
Volvagia
Winterfate


Note: Download does not require the ACE RTP to play.

Latest Blog

Giving the prologue a much needed face-lift, also Chapter 1 is underway.

Hello dear subscribers and creepy onlookers; I've decided to rush in a few fixes that completely change the whole experience. The download has already been updated, and the changes include:

- Got rid of the auto-fullscreen for players who don't want it.
- There's now a cultist in the crowd of cultists who hand the player 500$ for being crazy enough to talk to them.
- Enemies no longer level up with you. This may make the first dungeon pretty easy after a couple of levels, but the very first dungeon shouldn't be overly difficult anyway. This allows me a better balance experience for future dungeons which will be both hard yet fair.
- Only Malta and Arcane are encountered in the Lobby area, two enemies that make getting used to the battle system much easier. The other enemies appear once the player goes up the stairs.
- Changed the victory music to be more fitting, and trust me, it doesn't get more "VICTORY!!!" than the new tune by Two Steps From Hell.
-Different elemental skills given to the player so physical attacks can deal elemental damage as well. Now Strength and Agility whores can burn things too.
- Defensive Abilities can be switched at any time.
- A new main menu command Aura Shift (I may have mistakenly called it Astral Shift once) is there in order to completely sever or form the ties between the two realms, which effectively gets rid of normal battle encounters while on the map. Encounters can be brought back by leaving the dungeon, or by selecting Aura Shift once again from the menu.
- The player can now interact with many of the items in the maps, some of which will yield items and banter between the three.
- Generally more polish, including tutorials for battles and added insight to other features built into the game.

So if you played it and thought it was too hard, or have been having doubts, go ahead and try it out now. You won't be disappointed.


As for continuing this game; yes that's definitely in the works. It may or may not be obvious, but this is my first ever game project. I want to be able to be someone who can finish their games, instead of hopping to the next idea that pops into my head. My ideas for games are plentiful, but my finished game count is not.
  • Production
  • Animus
  • RPG Maker VX Ace
  • RPG
  • 05/04/2013 12:47 AM
  • 10/17/2022 01:32 AM
  • 11/23/2014
  • 35304
  • 28
  • 651

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Posts

Pages: 1
TWO STEPS FROM HELL!!!!!!! Just because use used a song from them... I love you. The game was great too ^.^
Hey thanks a lot! I'm glad you enjoyed the game; there will be more where that came from, by them and by similar artists like them, so perhaps you'll find something new as well.
Hm, this looks really interesting. I'd love to play through it, but a pretty significant detriment is how it seems to force fullscreen, which makes it nigh-unplayable on a big monitor. I know it's not technically in fullscreen, since pressing F1 ingame shows it as windowed and pressing alt-enter just whites out the screen entirely; what's the issue here? The game is ugly as sin stretched from a tiny native resolution all the way across my monitor.
CCM; I ask that you wait a little while for the update, as it fixes a few issues; the fullscreen being one of them. I had forgotten to take it out when I uploaded it, being legally blind I need it in order to see my ingame text more comfortably.

This goes to others as well, it will fix balancing issues and give physical elemental attacks as well as the elemental ones that SOL equipment provides.
Alright, thank you for the prompt response and fix! The game looks great, I'm excited for the update.
The download has been updated, the difficulty has also been toned down so now anyone can pretty much jump into it; strategy is still very much important.

The player also has more elemental attack choices.
I updated it a bit more to include a command which gets rid of the random encounters while they are in play, for those who are done with them and want to take in the sights.

In regards to what I just said, many of the objects can now be interacted with and some will yield items, while others will give you insight on the characters.

So now that the download has been updated even further, feel free to dig in. None of this affects the scripts in any way, however, so it's totally fine to use old saves just like with my previous update.
The premise seems pretty dark, reminds me of SMT actually. I think I'll give this a shot.
So I played and beat this last night. I enjoyed myself. I was right when I figured that it took cues from SMT. Especially in some of the battle mechanics. The number scale you chose to adhere to certainly made things a bit more dramatic. One or two wrong moves and two characters would end up dead. I found myself memorizing what worked on what enemy and specialized each character to deal with that.

On the other hand, I have to say that while I enjoyed the varied defensive choice options, I found myself not using them. The fact that enemies actions were random and there was no way to tank or otherwise draw enemy fire, it was total chance whether they attacked the defending char, which made it generally less useful. I DO like though that Defend and Focus negate damage rather than reduce it.

Another thing was that the main menu was really cluttered. A bunch of character building options I felt could have just been lumped together into a single character menu instead of putting them all individually into the main menu. But regarding the options themselves, I found that they worked together rather well, equiping various data, elemental properties, and skills in combination with building your character's stats felt pretty rewarding.

I enjoyed the time I spent with the characters as well, and I was disappointed when the demo ended when it did. I'm not sure if people actually had trouble with Sampson, but I managed to beat both forms without too much trouble. One character fell in the first fight and no one fell in the second. In the end, I wound up using Brandon to keep the debuffs on, Karen just kept AGI up on the party and used her best spells or healed, and Mei took advantage of the AGI boost with Vital Strike. Pretty smooth strategy.

All in all, I enjoyed what I played and while it can be a bit cluttered and some mechanics need a bit more incentive to be used, I think that the overall game has clear potential. I hope to see more of this!

Good luck!
You're definitely right about the cues; I always told myself that we needed more games in a similar setting; the ability to talk to monsters was also derived from the older games in the series.

As for the defensive options, it's not the wisest to use them during boss battles as in the beginning of the game a character's EP is not high enough to use them more than once at a time (unless it's Defend/Focus). Defend/Focus is a great starting choice since they also negate and cure any status effects that might be thrown at the party. I plan on making some of Sampson's stuff more predictable, if only to make the commands more viable. This is definitely something I'll be doing in future boss fights.

I totally agree about the main menu; there will most likely be a custom menu option in the future that deals with a lot of them, so players don't have to navigate in what might be uncharted waters which'll overwhelm some people.

I'm glad you enjoyed the characters! To be honest, although the prologue is long when comparing itself to RM games, I wanted to give something that throws the player into the action, kind of like how FF7 did things. Chapter 1 will showcase a lot more story and character content and will show what's par to the course in the game's other chapters.

There will definitely be more to come; I may stop my final demo at Chapter 1 so the game doesn't become episodic, yet still showcasing what the game has to offer. I'll also be working on the prologue a bit more to give more information among other things that need fixing. One thing I'm thinking of doing is to just give the players Defend on Brandon and Mei, while giving Focus to Karen, and making the other commands in this demo + extra defensive commands unlockable.
Error

when I try to use the command synthesize: Lets you create a few beginner items.
I get the message unable to find file / Audio / SE / Starlight.
Hey shun, thanks for letting me know; it does that because the folder it's looking for is /Audio instead of the default Audio. It's a slight scripting mistake on my part that I forgot to fix.

By later tonight I'll have the updated download with this fix + a few more little things, including giving the first boss a number of turns each time before they use their defensive ability, as all human enemies have them. Sorry for not being able to tackle it right away, but it will definitely be fixed.
Animus an interesting suggestion would be a command to capture monsters and use them to cast magic or to be used to exchange for items.
Download is now updated with the fix that allows you to synthesize things; odd how it worked in test-play but not after the game is compressed. Either way it should work fine for everyone now.

As for the suggestion, there's already quite a bit of things going on in battles that confuse less genre savvy people; I wouldn't want to go into feature overkill. Right now the features are a bit cluttered in the menu, but as of the game I believe it's a good amount of things to do in and outside of battle. Not to mention you already get to use skills from monsters and materials from them that are used to create items, so there are already things implemented that are very similar.
Almost 200 downloads and no ratings!? Whats wrong with you people!?
Game reminds me of Persona. Worth playing the game.
benos
My mind is full of fuck.
624
Gonna have to call a bump.
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