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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game.

For decades, since the discovery of the Fire Crystal in Palamecia, the nation has been growing increasingly bold, looking to expand their territory and grip over Gaia. Of the five nations that make up the world of Gaia, only the Burmecian kingdom of Figaro has prepared themselves to challenge Palamecia, led by Emperor Vayne...

Fifty years after the Crystal's unearthing, a young girl, Ashe, emerges from where it once slept, claiming to have come from a gateway to other worlds similar to Gaia. She appears with a dire warning; the Crystals of Gaia and many other worlds are in danger. After a chance encounter with Lyra, the Princess of Tycoon, Ashe sets out with her to stabilize Gaia's Crystal of Fire...

A former Palamecian engineer and airship pilot, exiled from his home after an incident in the past, embarks on a mission to infiltrate Palamecia and observe, and if possible, steal the Fire Crystal from Palamecia. What he finds there launches him to join the bigger fight against the Empire...

A stalwart Dragoon, Reeve, from the Burmecian seat of power in Figaro, leaves the kingdom to work alongside Mysidian twins, Wedge and Vicks, on various assignments from the Elder of Mysidia. He hopes to reclaim the honor that the Burmecian Dragoons once held long ago, when his father was a Dragoon under the previous king...

In Figaro, the king's personal bodyguard, Beclem, finds a young female Caller on death's door after a long journey from Aquaria, and takes her under his care. The girl, Ellie, reveals that the Esperkind her people communicate with also feel that many worlds are in danger of utter collapse. They will need to unite the humans and Esperkind once again, as it was in the distant past, to overcome the battles ahead...

Across the mountains, in the Sanubian deserts where the famous Gold Saucer rises from the earth, the leader of a secret spy organization finds information important to Figaro's mission. The time for her to choose a side has come, and Parker, of the Gold Saucer Syndicate, always picks the winning side...

Far to the south, in Ivalice, a civil war is brewing between various political figures, coinciding with the relentless defense of the borders against demons emanating endlessly from a civilization long since destroyed. A young Lionguard trainee, Leon, is tasked with ending Ivalice's plight, allowing the once mighty nation to stand up against Palamecian advances...

In the Bisga Greenlands, home to chocobos, moogles, and people of all kinds, a reclusive hunter watches in horror as the Palamecian war machine marches on her lands. The hunter, Priscilla, vows to put an end to their destruction of Gaia's natural resources...

Deep undercover in Palamecia's military ranks, a rebel soldier who's been fighting the Palamecian Empire almost his entire life is about to bring his organization into the light, for the sake of defeating them. With his custom firearms in hand, Kelger joins the fray...

Final Fantasy Discovery is very much about bringing it all together, both in terms of mechanics and the game's story. I hope you enjoy it.

Latest Blog

Blackmoon Prophecy 2 Playthrough Stream

LIVE now at https://www.twitch.tv/cooliebk18/

Come hang out and watch me play through some of Blackmoon Prophecy 2 :D

Posts

author=jonas0324
Not sure if anyone talked about this yet, but if you do new game +, if you would do it like devil survivor dose, that would be awesome. Meaning you get points for achievements and before you start new game +,you could distribute those points for stuff like new bosses, carry over equipment, level multiplier, money multipliers, new character maybe. Also I hate it when The levels stay the same on new game +, I just dont find it fun to play at that point, making it optional would be the way to go.


We haven't yet decided how to handle New Game+ save files, other than keeping non-unique items and gaining access to the Arrowny Gallery. We'll keep this suggestion in mind, though! Sounds like a cool idea.
author=semolous29
Is there a demo for this?


Not currently. We will be releasing one when it's ready.
Just like the Blackmoon Prophecy II game, I am certainly looking forward to playing this as soon as it is complete! Good luck on finalizing this game!!!
Maaan, I've been following this game for a little while not but I went through the images in full for the first time since subbing to it...this game is looking sharp and outright beautiful. I can't wait to see it come out. :D
If its anything like Blackmoon Prophecy than this is something definitely worth looking forward to. However, I'm not fond of the idea of scraping the world map exploration aspect. That's one of the best things about old school RPGs, exploration!
Does the battle system's wait function only apply while navigating through the submenus? This aspect already prevented me from playing Blackmoon Prophecy. I really need an automatic or at least a press button wait function. Nonetheless, your game looks very promising, and I'm sure it will be a huge success in the community.
author=Euphoniac
Does the battle system's wait function only apply while navigating through the submenus? This aspect already prevented me from playing Blackmoon Prophecy. I really need an automatic or at least a press button wait function. Nonetheless, your game looks very promising, and I'm sure it will be a huge success in the community.


Time pauses in battles when a battle menu is open (such as selecting a skill or target) or when a skill or attack is being executed. There is also a manual pause function available in battle, if you need to pause the game.
High Tide

Also about that question about the worldmap..was this decision made based on the idea to save room to allow more data or simply for convenience since this game seems like a incredibly big world compared to the first game?
author=Kaliesto
High Tide

Also about that question about the worldmap..was this decision made based on the idea to save room to allow more data or simply for convenience since this game seems like a incredibly big world compared to the first game?


The first game? This is the first; but to answer your question, we just didn't see the point in forcing the player to walk from place to place, when we could instantly take them where they want to go.
Choice 5: Swift Hands
Failing a Steal gives Zidane a temporary Speed buff.
author=Cryum
Choice 5: Swift Hands
Failing a Steal gives Zidane a temporary Speed buff.


Not a bad idea (might use that for someone like Locke), but if you want to leave a vote for one of the real choices, please do so on the blog post comments section. :D
I wanna try the demo, but there is no download
author=Nunzio92
I wanna try the demo, but there is no download


That's because it hasn't been released yet.
Great project, very beautiful
It looks like ff be
Have demo? When?

I'm glad to see the project is still going strong. It seems like the kind of game that can only be added to, and with you as the dev, I'm sure this will soar to great heights.
I swear every month this game is like one giant tease, this game be making me thirsty for it.

lol
author=Kaliesto
I swear every month this game is like one giant tease, this game be making me thirsty for it.

lol


Heh, it's a long work in progress but it's moving along, some days much faster than others. Just had the last few weeks of my life robbed from me because of snow and work, but that's all over now :D
I noticed you had some sprites from Brave Exvius! Id love to figure out how you got them! If you still have a link, Id love to use them. They are soooooooo pretty
author=CainReval
I noticed you had some sprites from Brave Exvius! Id love to figure out how you got them! If you still have a link, Id love to use them. They are soooooooo pretty


I mined the APK myself for them but they should be easily available on the web by now.