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Osavar is in danger, and it's up to the brilliant mind of Rook to save the castle from certain doom! Travel through time, alter the past, and save the future! Does Rook have what it takes to stop the Cult of Abraxas from their sinister plot? Will he team up with powerful allies, or fend off his enemies single-handedly? Does he get the girl? It's up to you in this wacky adventure, coming soon to a PC near you!

You will:
-Discover an interactive story where you take charge! Your choices determine everything!
-Stop your enemies with numerous skills, or unleash devastating RUSH attacks!
-Save your friends from danger... or just kill them yourself!
-Play through numerous optional sidequests to gain unbelievable power!
-Explore Osavar and discover the mystery behind the evil Cult of Abraxas!
-Experience one of multiple game endings, based on how you play!

Featuring:
-A mix of custom and RTP graphics
-The Yanfly Battle System, for even richer, skill-based combat
-A beautiful soundtrack featuring artists such as Ratatat and Newground's MaestroRage
-A short but fun gaming experience with tons of replayability

A little more information:
Abraxas is based off a game concept I thought of November 2010. I started writing down ideas about a game where you experience the game backwards and all of the characters know the story except for you. If you've ever seen the movie Memento, it's a little like that. As soon as finals were over, I finalized a script and started the actual drag-n-dropping in VX. My plan is to release a copy by the end of January. The game itself is short - maybe 2 hours, at the most - but I think the array of different choices and characters will make it fun to replay at least once (at least once you have an idea of what's going on.)
So if you think you'd like a fun story, cool battles (with absolutely no random battles or grinding - virtually every battle is avoidable), and some cool music, play Abraxas.

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HIATUS
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My plan was to get this game finished by winter break last semester. Now, there's probably only a week or two of work left needed on it, but being in school has completely sucked up all my time. I have a couple other projects underway as well, but there's always a possibility (guarantee) that I'll burn out and I'll come back to this to de-stress.

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Sounds like a security company I used to work for.
Abraxis is security in old Norse.
Sounds.... Interesting.
I'll make a point on playing the demo once out.
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