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O Blogger Where Art Thou?


when will i be playable? :(



Hi.

I guess I should apologize for going so long without an update. I honestly am not good at caring about anything to do with the game besides the actual development, so things like blog updates and posting screenshots are a bit of an annoyance to me. That being said, I should be 100% better about keeping those who are interested in the game up to date about how development is going (especially since it's been so long!), even if I do find it a bit irksome.

To start with, I've spent the last year and change working on LINUS as well as a few other projects. Progress has been slow, but there's a reason for that. LINUS is now being developed on the VX ACE platform. ACE is just all around more comfortable for me and it allows me a lot of creative freedom to take the game in interesting new directions, which wasn't possible when the game was on VX. Despite it being "rebooted", the plot of the game will still be the same and the existing content (the prologue demo) will still play out in much the same way. Narrative-wise, the game will be 90% the same as my original vision. When it comes to gameplay, I've chosen to take LINUS in a completely different direction.

When I first started this game, I was obsessed with telling a massive story and if that meant that the player had to sit there and read tons and tons of text for minutes on end without any form of interaction with the game, then so be it. These days, I'm still interested in telling a massive story, but in a way that gives the player more agency in the telling of said story, which hopefully will result in the game being a much less passive experience. I am working on some really cool gameplay systems that I hope will elevate the game into something much more memorable in that regard.

Besides that, I've also been working on a new turn-based tactical battle system that I'm really excited about. I won't go into too much detail here, but in essence, I'm aiming for a battle system that involves the game having a fewer number of battles, but making those battles truly memorable. The battle system I am hoping to implement won't just revolve around players choosing commands from a menu, but will also introduce narrative and action elements into encounters as well. Hopefully it will be neat!

That's about it for now! I know it's a bit of a short update but I will try to make use of this blog more often in the future. Thanks for reading!


Posts

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Cap_H
DIGITAL IDENTITY CRISIS
6625
I forgot about this one. Nice update.
When will Linus be playable indeed. xD But I've been following your game since 2011, bp, so I guess I can wait a few more years lol.
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