TEMPORARY DEBUFF REMOVER
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Hi. I'm working on a game that would temporarily remove a permanent debuff for a short amount of time. I would like to know if I need a script or if it's a setting I can do for an item.
I would think it depends on the engine, and how the debuff(s) in question are defined. For instance, in RPG Maker VX Ace, I know of at least two ways in which debuffs can be defined, and at one such method requires a time-period when it would "fall off".
*Edit: Go me for not noticing when the thread was made!
*Edit: Go me for not noticing when the thread was made!
I'm trying to make the confusion state go away for a set number of turns or steps when you use a certain item. But there's no effect where I could remove the debuff for a number of turns or seconds.
Okay, so I thought about creating a temporary state called "Treated", to take place after taking temporary medicines. After the time is up, I was thinking about adding back the confusion state.
Okay, so I thought about creating a temporary state called "Treated", to take place after taking temporary medicines. After the time is up, I was thinking about adding back the confusion state.
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