Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
k man editing a font's name is harder than GRS made it out to be all programs for it are either pay or stupid to navigate :/

edit: program I found easiest to do this with is Type light. Font Creator won't let you save, FontForge's interface is hellish, another program wouldn't install on my computer...this was not a fun experience.
Shit, sorry, I should've said what I used. I ended up going through a few programs my google-fu found (one being raw source only and another being an awful java app that would just crash). Here's the link for TypeLight for anybody else who wants to change the font.
This is awesome btw:


I used font creator and did this <_<;
Craze
why would i heal when i could equip a morningstar
15150
I used to use Qlassik!



...then I stopped because VX couldn't handle all of the character properly, making it leave weird dots everywhere. Le sigh.
Just want to confirm, so I can add my own font to this and it will violate any rules right? Because I had planned on this, but I was considering to just some images instead because I hadn't found time to inquire yet.. =x
Puddor
if squallbutts was a misao category i'd win every damn year
5702
If you do it the method GRS specified, you're not breaking any of the maker limits. It's the same as overwriting the default windowskin.
Isrieri
"My father told me this would happen."
6155
I thought I was being clever by reusing events I already had. But backtracking? Oops, I forgot that was a thing people need to do.

10 events per map is strict.
I hope I can actually finish this one. I have the plot and everything but...



This is all I have for now.
author=Isrieri
I thought I was being clever by reusing events I already had. But backtracking? Oops, I forgot that was a thing people need to do.

10 events per map is strict.


Yeah, that's gonna kill me too... >_< I'm gonna have to be REALLY creative with the event reusing...

But it's not like I haven't done stuff like that before, soo...*fingers crossed*
author=Isrieri
10 events per map is strict.

x1000 this.
In that case I have another question..
Does RMVXA Lite by default check the computer first, or just the game folder?
Because what happens if I change it, but the player has VLGothic installed? o.o;
Craze
why would i heal when i could equip a morningstar
15150
It checks /Fonts first, always. That's how you can use fonts that the player doesn't even have installed!
Oh, crap, I also have a Natalia in my party.... time to change it.
*GIRBOUYIIIR!!*

Ten events per map and only 20 maps is even more limiting than I thought...

*opens notepad to begin noting exactly how many maps he needs, and what for*
*begins planning careful roadblocks and save point locations to avoid issues with sprites not being in location after a save (or is that just an RMXP problem?*
Craze
why would i heal when i could equip a morningstar
15150
Moved/teleported events stay within a save on that map. Once you transition between maps, everything reverts.
Team Neo Progress Update: Ace Lite installed.
Next up: coming up with game idea that works within the restraints of Lite.
Craze
why would i heal when i could equip a morningstar
15150
kentona
Team Neo Progress Update: Ace Lite installed.
Next up: coming up with game idea that works within the restraints of Lite.


HERO, WARRIOR, MAGE and CLERIC set off on an adventure through the DARK FOREST, the HARROWING TOMB and the ENDLESS MOUNTAIN in order to kill the FLAME PRINCE within!

Battlers ready.
Game. Set. Match.
author=Craze
Moved/teleported events stay within a save on that map. Once you transition between maps, everything reverts.


Praise the mods, someone at RPGmaker HQ was really smart! :D I hated that issue back in XP!
author=Craze
It checks /Fonts first, always. That's how you can use fonts that the player doesn't even have installed!

The funny thing about this, it was ignoring my fonts folder that I had to replace my default one for now <_<;