Description

Isrieri's castle compilation in SMBX!



In anticipation of Super RMN World, I'm taking it upon myself to issue a call to all potential SMBX devs! Even if you've never touched the engine, now's the time to give it a shot!


~ The Rundown ~
There is no maximum number of participants: Anyone can join, even those who've had no experience with the SMBX engine. Consider this getting your foot in the door.

~ Projected Timeline ~
Sign-ups: 01/01/12 ~ 01/6/13
Development: 01/06/13 ~ 01/27/13
Judging & Compilation: 01/29/13 ~ 01/31/13
Release: 02/01/13

That's all tentative. I am the worst procrastinator.

~ Submission Prerequisites ~
  • Make all levels in SMBX. (This is critical, people!)
  • All levels should be compressed in ZIP folders. When saving your level, always put your name followed by the name of the level. For example: “yourname_levelname.lvl”
  • Rate each submission on a scale of 1 to 5. Here are some vague words attempting to define each difficulty.


  • 1) Mild
  • 2) Tricky
  • 3) Challenging
  • 4) Tough
  • 5) Endgame

  • You must include one (and only one!) SMW Checkpoint within each level, as this is all SMBX will support.
  • The level must end with a ? Sphere.
  • Place both the Player 1 and Player 2 start locations.
  • If you include a boss, you may use any but Mother Brain. But I encourage putting your focus into the actual level.
  • No midbosses though.
  • You must be able to clear the level without taking a hit.


~ Level Rules ~
  • Castles are supposed to be challenging. That doesn't necessarily mean difficult. Try and stay within the precedent set in previous Mario games. The purpose of this project is to get the hang of challenging the player without frustrating them.
  • We're going for quality over quantity here, so you may submit up to 3 levels total.
  • You are not limited to staying within any of the “styles” the castles previous Mario games adhered to. Use them as guidelines, but don't be afraid to innovate. Have fun with it!
  • You may use custom graphics and MP3s if you wish.
  • The game will only utilize Mario and Luigi as characters, so don't make Peach or Toad levels.
  • All water must be swimmable. Waterfalls must not be.
  • An average castle should take no longer than 2 to 4 minutes to complete. (And no shorter than 1 minute)
  • This will be a strictly one player game. You don't have to design your castle to support co-op.
  • No secret stars.
  • No dialogue! That means no message blocks, signs, or talking npcs!
  • You must have at least one power
  • up. Remember that the amount of power-ups and how you place them contributes greatly to the difficulty of a level.
  • Use invisible blocks wisely. No putting them over pits or other nonsense of that sort.


~ Important Note ~
Remember that this is open to anyone who wishes to explore SMBX as an engine: I'd like to see a lot of new faces for the next RMN Bros! There's a lot of quirks to the editor that I neglected to explain, and so you'll probably have lots of questions. I refer you to these tutorials, but don't hesitate to post your question here. I don't know everything about SMBX, but I'll likely have the answers to any the questions you'll want to ask.

Details

  • 01/02/2013 12:00 AM
  • 01/31/2013 12:00 AM
  • Isrieri

Registration

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Posts

Seiromem
I would have more makerscore If I did things.
6375
I'm scrapping the Sky ruins for three different types of castles....
I'm sure someone ought to at least get the references, which is the point.
I'm not gonna go all ballz-to-the-wallz hard here, but I'm not gonna slack off on difficulty.
I might just bring back sky ruins if A: One of the casltes fail, or B: I can make four =D
Isrieri
"My father told me this would happen."
6155
author=seiromem
I'm not gonna go all ballz-to-the-wallz hard here, but I'm not gonna slack off on difficulty.


That's the idea! You should go for that.
I started work on a couple of castle ideas I had. So I am committed!
Oh great, we're against Kentona in an SMBX competition/community project. We're screwed.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=pyrodoom
Oh great, we're against Kentona in an SMBX competition/community project. We're screwed.

This isn't a competition, nor should you think of it as such. Just make levels and make them the best you want them to be. Have fun. :P
This is a collaboration. And of course I WILL WIN THIS COLLABORATION AND BEAT YOU ALL HAHAHAHAHAHHA
Isrieri
"My father told me this would happen."
6155
@Davenport: I showed Agony Castle to a buddy of mine. His response:

"IS THERE ANY REASON TO PALETTE SWAP EVERY TILE AND OBJECT AND NPC IN THE GAME?!?"
So that would be my first recommendation to you. Take out all the custom graphics in the level folder that aren't used in the level. Pretty much all 3 of them look jumbled and cluttered. But from a gameplay perspective, I think Agony Castle may be the one castle of yours that will be accepted, but I'm not sure yet: I need to take a closer look at the other two.

College and life stuff is keeping me busy but I will get your guys some feedback eventually. I'm liking this batch of castles.
Seiromem
I would have more makerscore If I did things.
6375
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!
author=seiromem
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!

Here's a hint, check your volume.
Sorry, so sorry. Couldn't help being a smart ass! It's happened to me before!
Blobofgoo
Legs are a burden. Return to snek.
2751
author=seiromem
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!

It's probably something about how you've imported it. You have to...

- Make a folder in the section with the level files that is titled the exact same way as the level file without the .lvl extension
- Place the MP3 in the folder
- Go to the SMBX level editor and go to the last page of music in level settings
- Type the name of the level without the .lvl extension, then a forward slash, then the name of the MP3 with the .mp3
Seiromem
I would have more makerscore If I did things.
6375
author=seiromem
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!


Key words people, key words.
In case you haven't caught on: Download
Blobofgoo
Legs are a burden. Return to snek.
2751
author=seiromem
author=seiromem
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!
Key words people, key words.
In case you haven't caught on: Download
Like you can't hear anything when it's played in a media player? It's probably a computer problem then. Check the control panel, plugs, settings, etc.
Seiromem
I would have more makerscore If I did things.
6375
Check the control panel for....?
What should I check in it?
Blobofgoo
Legs are a burden. Return to snek.
2751
Keywords tend to be audio, souund, speakers, and devices. Although if your, using windows, you can click the speaker icon, and then the speaker icon in the tab. Somewhere in there there should be a test button. You should check if you get anything from that first. If you don't, you should go ahead and look in the control panel. That's windows7 stuff though. Not sure about other versions.
halibabica
RMN's Official Reviewmonger
16948
Posted mine. I'm aiming for the coveted 'Easiest Castle' award.
A few level updates were made.
Folder contents are now alot smaller.



Ratty524
The 524 is for 524 Stone Crabs
12986
author=Blobofgoo
author=seiromem
Ok, I'm having trouble obtaining music. Not finding it like "Oh, what would go good here?" but finding like, "WHERE THE HELL CAN I FIND A DOWNLOAD THAT WOOOOKRKSKSKS *rage*"

I can't seem to be able to do shit, all the MP3s I've downloaded, when I play the MP3, no sound comes. WHY!?!
It's probably something about how you've imported it. You have to...

- Make a folder in the section with the level files that is titled the exact same way as the level file without the .lvl extension
- Place the MP3 in the folder
- Go to the SMBX level editor and go to the last page of music in level settings
- Type the name of the level without the .lvl extension, then a forward slash, then the name of the MP3 with the .mp3

For the most part you just need to have the mp3 in the same folder as your level and type in the name of the music file in the level editor. Nothing complicated.

Make sure you type the EXTENTION of your music files within the editor. For example: an mp3 titled "awesometrack" will not play when entered in the custom field, but if you title it "awesometrack.mp3" it will play.
Seiromem
I would have more makerscore If I did things.
6375
Apparently It's either I'm not clear enough, or you guys are just not grasping what I'm asking.
I was not asking how to USE a mp3, but how to GET a MP3.
However, it doesn't matter now, a wise Outcry312 got me music that actually played.
So the entire conversation is now obsolete!
author=DarklordKeinor
I'm still trying to figure out how to fix the fire bros. Their death effect looks funny as is. The fire reverts to bullets and I don't know what to change those to.


Send me the files and I can try to fix it.
author=Otabo
Okay, thanks for feedback. But what I don't understand is this: how was everything immune to fireballs when there were only the shyguys and ravens that were immune to it?

There are a lot of shy guys. There's even a pipe that constantly spawns them. They tend to pile up on me.
author=Otabo
Was the first room really THAT bad, though? I mean, besides the whole not enough power-ups thing. I would've thought that at least the rotating spike platforms after the checkpoint would get a lot of players, but the entire first room made you quit?

It wouldn't have been so bad if I hadn't died a few times. Replaying that stuff takes a long time. That's one thing that power-ups would help with. But the switch-block stuff really draws it out.