RMVX SCRIPT REQUESTS

Make a request for new RMVX scripts here

If you have need for a custom script but are unable to do it yourself, please make a request! Perhaps one of the scripters here will be able to help you out.

Before Making A Request:
1. Search for a script that might suit your needs here
2. Search for a script that might suit your needs elsewhere (try Google)
3. Ensure that this isn't something you can reasonably accomplish without a script (perhaps the same can be accomplished with events?)
4. Be clear in what you want and what you need.

Request Template:
Copy this code and paste it in a new post and fill out the blanks. Be as descriptive and detailed as possible. If appropriate, make a a mockup of what you want in an image, or list other games (commercial or otherwise) that implement the feature you want.

[b]Name of proposed script:[/b]
[b]Description:[/b]
[b]Features/Functionality desired:[/b]
[list]
[li]item1[/li]
[li]item2[/li]
[li]item3[/li]
[/list]
[b]Examples/Mockups:[/b]



Do not ask here for help with or feedback on writing your own scripts. Do not ask here for help fixing compatibility errors.

Posts

Pages: 1
Name of proposed script: Phantasy Star IV Style Battle System
Description: My request is a simple one. I desire the default battle system to look and function like the battle system in phantasy star IV, and to allow me to assign a graphic for each character, so they would appear with thier backs behind the menu, just like Phantasy Star IV. They do not need to be animated, as all I really need is for the DBS to have this appearance.
Features/Functionality desired:
  • Battler Graphics assigned to individual Characters
  • Battle Menu System to function like the one in Phantasy Star VI.
  • Still Functions like the Default Battle System.

Examples/Mockups:

This displays what I mean by each character needing a graphic backing, and the menu system display I desire.

Just another example.
Adon237
if i had an allowance, i would give it to rmn
1743

This might be what you are looking for. By TDS. :)
And where can I find this wonderful looking system? I already did a quick google search and did not find it.

EDIT: Alright, I just wrote to TDS directly, but I really hope he gives my project his blessing and lets me use one of his battle systems.

Edit EDIT: No such luck... I have not heard a word from TDS, or found this script either...
Max McGee
with sorrow down past the fence
9159
Name of proposed script: Dual-Wield Flexibility
Description: Make it so that the extra "Weapon" slot granted by the "Two Swords Style" option can equip either a weapon or a shield.
Features/Functionality desired:
I'm disposing with the list since I really only need this script to do one thing. In RPG Maker VX, characters with two-swords style can never equip a shield and characters without it can never equip two one-handed weapons. I am trying to make a game that is more flexible than that. I need a script that lets the second equipment slot (the one below the primary weapon) equip EITHER a one-handed weapon OR a shield. Two-handed weapons must still function normally (i.e. take up "both" slots). Beyond that...

* Must be compatible with YEM Equipment Overhaul.
* I'm not sure it's an issue, but must also be compatible with all other YEM and KGC scripts, in other words, no massive overhauling of classes, the more aliasing the better, and so on.

Examples/Mockups:
Really NOT APPLICABLE.
Name of proposed script: Status Menu on Main
Description: On the main page of the menu, pressing an assigned button on a character's portrait will toggle a 'page' with their stats. Pressing again will bring up another page with a text description.
Features/Functionality desired:
  • Allow a button to activate a toggle information page
  • Show information
  • Allow multiple pages of information to be shown
  • This would take over the status window/command
  • cancelling would take you back to the default HP/MP information
  • Allow the removal of facesets if possible
  • Compatible with other menu scripts based on the default menu
Examples/Mockups:
I a want a Tales of Destiny Scripting set&Tales of Phantaisa for RPG Maker,
s(Menus,battle system,items,ect)
If its ok i would like a Phantasy Star4 Battle System Script to.
Name of proposed script: Randomly Changing Dungeons
Description: Looking for a script that makes maps randomly change each time they're entered, like the Ancient Cave from Lufia II. RPG Maker 2003 had this feature before but it was discontinued afterward. I'm making my own Ancient Cave & I'm having trouble finding a way to randomize the floor with each entry.
Features/Functionality desired:
  • Passages generated need to work around where ever I place events (such as chests, enemy locations, stairs, functioning tiles, etc.)
  • RPG Maker VX already asks you to choose a floor tile & ceiling & wall tiles, so the generator just needs to perform the "Generate Dungeon" effect each time it's entered.
  • Basiclly just needs to do exactly what the Random Dungeon Generator did in RM2k3
Examples/Mockups: N/A
Name of proposed script: Description: Features/Functionality desired:
  • item1
  • item2
  • item3
Examples/Mockups:[/
author=Animebryan
Name of proposed script:Randomly Changing Dungeons
Description: Looking for a script that makes maps randomly change each time they're entered, like the Ancient Cave from Lufia II. RPG Maker 2003 had this feature before but it was discontinued afterward. I'm making my own Ancient Cave & I'm having trouble finding a way to randomize the floor with each entry.
Features/Functionality desired:
  • Passages generated need to work around where ever I place events (such as chests, enemy locations, stairs, functioning tiles, etc.)
  • RPG Maker VX already asks you to choose a floor tile & ceiling & wall tiles, so the generator just needs to perform the "Generate Dungeon" effect each time it's entered.
  • Basiclly just needs to do exactly what the Random Dungeon Generator did in RM2k3
Examples/Mockups: N/A
There's one of these floating around somewhere. I'll have a look and get back to you.

Here it is: Random Dungeon Generator

Also, an edit that you might find of interest: Here~
author=Liberty
author=Animebryan
Name of proposed script:Randomly Changing Dungeons
Description: Looking for a script that makes maps randomly change each time they're entered, like the Ancient Cave from Lufia II. RPG Maker 2003 had this feature before but it was discontinued afterward. I'm making my own Ancient Cave & I'm having trouble finding a way to randomize the floor with each entry.
Features/Functionality desired:
  • Passages generated need to work around where ever I place events (such as chests, enemy locations, stairs, functioning tiles, etc.)
  • RPG Maker VX already asks you to choose a floor tile & ceiling & wall tiles, so the generator just needs to perform the "Generate Dungeon" effect each time it's entered.
  • Basiclly just needs to do exactly what the Random Dungeon Generator did in RM2k3

Examples/Mockups: N/A
There's one of these floating around somewhere. I'll have a look and get back to you.

Here it is: Random Dungeon Generator

Also, an edit that you might find of interest: Here~


The demo was made for VX Ace & requires the RTP, so I assume the script was made in Ace. Is the script even compatible with VX?
If its ok i was just wondering if someone can give me a Phantasy Star
Battle System Script. thanks
author=Liberty
Oops, but I'm sure there's one for normal VX as well. Oh, here it is. It took me a whole 3 minutes to find, too, checking google with = "RMVX" random dungeon "script" -VXA

Good luck on your game.


That's OK, I just got ahold of VX Ace now.
Pages: 1