GALV'S EVENT START TYPES

Run different event commands depending how an event is activated

  • Galv
  • 07/23/2016 01:20 PM
  • 1393 views
Enables code to use in conditional branches to make an event run different commands depending on how tit was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.

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