Sunset Over Imdahl by Teo Mathlein reviewed by Maladroit Him (Brandon Abley) Medium: RM2k3 |
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Impression
You want to know how I feel about this game? Look at that screenshot. Just effing look at it. When you're done looking at it, go and make a sandwich, and then come back and look at it some more. That screenshot really sums up pretty much how I feel about this game, and what merits I think this game has. It's epic on a small scale, it's dramatic, it's absolutely GORGEOUS, and it has Chrono Trigger character sets, which makes absolutely no sense to me and makes me want to strangle the author alive. This game is a force that I respect, but at times I was really frustrated. It kept me going through the whole way, and I only wanted to quite on perhaps one or two or three occasions (which is something I have to deal with in RM games, since sometimes they get really unprofessional). Most notably, those moments were during the bat catch and the spotlight search, which were minigames that were absolutely way too difficult. And they were difficult for the wrong reasons, being frustrating and impossible, rather than challenging. The spotlight bit was really stylish, though, so I have no hard feelings about it; the problem is, I don't have any particularly soft feelings for it either. It was a moment of the game that ended up balancing itself out entirely. I also have a serious bit of contention with the non-original resources. Particularly, the Chrono Trigger tilesets and the sound effects. The Chrono tilesets smacked me in the face and said, "Lamer newbie crap," while the rest of what I was looking at said, "Holy! Look at those layers of graphics and the enormous talent this man has!" It was a weird dichotomy and makes me wonder if the author simply really sucks at sprite editing. This may be true, considering how awkward the main character's animation was.
If I was on a trip, I'd defiitely mention mention the plot of this game in a letter home (get it? That's a joke). It's a short story, but a beautifully well-written one, with just the right amount of pacing, just the right number of characters, and just the right amount of political intrigue. There's a lot going on, but not too much, and you learn about all of it at a rate that it never gets stale but there's never so much that you lose track of it. This is the way that a story should be written. The game is short, perhaps maybe 4 hours or so of total gameplay on way through, but that's just fine. Most indie games rarely make it past the demo stage with half an hour or less of gameplay, so the length is definitely not a concern. It is worth mentioning that this game has absolutely no combat. Well, it has one "battle," which is a duel with another character, but this isn't a game where you solve problems through violence. And I like that. I love RPG combat as much as anyone else, but this is definitely a breath of fresh air. There are Easter Eggs, too. The game starts over when you beat it, and you can play again. I don't want to spoil any surprises, but there is one very obvious secret that isn't hard to find at all, but it's definitely way cool. Aside from that, there are regularly a bunch of different dialogue choices for various scenes, which would warrant an additional play-through (which I may or may not give some time in the near future). What you say affects the way the scene plays out, so it's certainly worthwhile to see what happens if you decide not to attack the guard but run away, or if you decide to be violent with the theif-girl or persuasive. I know for a fact that the events play out differently, due to a couple of fatal bugs that forced me to play through portions of the game again. And there is the problem. The tilesets are forgivable, since the style is consistent and they are used tastefully. The sound effects are forgiveable, since they serve a definite purpose and DO establish some sort of mood, even though they're really crappy. There is one problem with this game, and that is the amount of bugs. I think I ran into about four or five serious bugs on my way through, and actually hit one fatal error, which occured when I approached a plot-intensive item from the wrong direction. Fatal errors are unforgiveable, especially when they happen in areas you need to go to. That's okay, though. Just look at this screenshot, and forget about the bugs. That's what I did when I was playing.
Technical Graphics
Not only are the graphics beautiful, but they boast some impressive coding. You see how there are crossbeams above the map? Yes, you can walk under those. And you see how there are shadows in the screenshots? They layer over the sprites and affect the way they look. There is actually a feature in the game you can unlock where the way the graphics were made is explained to the player, and they show a clear dedication and love for the art of drawing, as well as an example of how effect minimalism can be. Unfortunately, as gorgeous and scripted as the maps are, there is very little animation, and what animation there is looks pretty uncomfortable. Teo is clearly an artist, and not an animator. And he's not much of a sprite artist, considering the use of Chrono tilesets and a not-perfectly-blended-in main character. Overall, though, I have nothing really bad to say about the way the game looks.
Code
Sound The sound programming is average, and the quality of the samples used is very low. This is a game that does not sound very good (even though the music is fantastic). The game (appropriately) played selections from Vivaldi's Four Seasons the whole way throughout. And while I personally have reservations against that particular period of Classical music (Mozart, Vilvaldi, et cetera are totally inferior to Romantic and Modern artists), the music appropriately established a mood for the setting. I tried not to let my very strong opinions on Classical music ruin my view of the game. Artistry
This is one of the most artistic games I've ever played, professional or not. The story it tells and the art that it shows you are forces that nobody who likes either RPGs or art should be without. Play or Not? Not playing this game should be a criminal offense. Reviewer's Notes Love the reshack |