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Have FF4 Dark Wave in your game!
Yeah, i'll let beginners or intermediate people to know how to make Dark Wave from FF4.
STEPS:
First,go to Battle Layout, then select Set from battle commands.
Then create command named Dark Wave or what you want it to be.
Command's architype must be skill subset.
Then go M. Groups, take any battle, put 2 enemies. Now... go to skills and create skills named Dark Wave and type must be Dark Wave (or what you want it to be)
Have it to have no animation and no damage. Then back to M. Groups, create new page,
Trigger must be If (Dark Wave's user) uses Dark Wave.
create variable, set it to be user's Max HP. Then do another variable, USE variable what you used in previous variable, multiply it by 3.
Then select some battle animation to play at user.
Create conditional branch, mark else hander and pick If (Monster's Name) Targetted.
Create a variable and set it to be monster's defense. Then do another variable and it must use previous variable. Set it to be multiplied by 3. Then finally...
Just pick a Decrease Monster's HP and set it to decrease amount stored in variable
where the monster's def is stored.
It should look like this.
Variable Oper: (Dark Wave user's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
End
Or with more monsters,
Variable Oper: (Dark Wave user's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
End
STEPS:
First,go to Battle Layout, then select Set from battle commands.
Then create command named Dark Wave or what you want it to be.
Command's architype must be skill subset.
Then go M. Groups, take any battle, put 2 enemies. Now... go to skills and create skills named Dark Wave and type must be Dark Wave (or what you want it to be)
Have it to have no animation and no damage. Then back to M. Groups, create new page,
Trigger must be If (Dark Wave's user) uses Dark Wave.
create variable, set it to be user's Max HP. Then do another variable, USE variable what you used in previous variable, multiply it by 3.
Then select some battle animation to play at user.
Create conditional branch, mark else hander and pick If (Monster's Name) Targetted.
Create a variable and set it to be monster's defense. Then do another variable and it must use previous variable. Set it to be multiplied by 3. Then finally...
Just pick a Decrease Monster's HP and set it to decrease amount stored in variable
where the monster's def is stored.
It should look like this.
Variable Oper: (Dark Wave user's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
End
Or with more monsters,
Variable Oper: (Dark Wave user's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
Else Handler
Branch if (Monster) targetted
Variable Oper: (Monster's) Max HP
Variable Oper: /,3
Show Battle Animation (Whatever) (Monster)
Change Monster's HP V Remove
End
Comments
trance2 07/19/08 10:31 AM
... that seems kind of counter-productive to have a command with a skill with the same name under it unless you were going to have other types of "Dark Wave" skills. It would be easier (if you wanted it single target) to make the command an "Attack" command, but made it so that when the player uses it, it does the event (I believe you'd have to temporarily stun the character to stop them from actually attacking, but I'd have to double-check that).
Also, you can't have two elses to one conditional. You'd have to do multiple conditional branches if you had more than two targets.
Also, you can't have two elses to one conditional. You'd have to do multiple conditional branches if you had more than two targets.
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