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Item Animations in Battle

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A simple and easy to follow tut.

Here’s a quick little step by step tutorial for RM2K3 only (RPG Maker 2003) about how to give items animations in battle for that little added effect to your game, just in case you didn’t know. I know this is fairly obvious, but it might help someone out there.

1. Create an item in the Database and call it “Potion”.

2. Set it’s type to Skill Scroll.

3. Set it to Item name where it says “Message shown when used”.

4. Now in the Skill Database create a new skill and call it Potion too if you like. Set it to do the effect of your potion, for example Heal 100 HP.

5. Set it’s Target correctly, For example “Single Ally”

6. Set Attack, Intelligence and Variance all to 0.

7. Set Success rate to 100%.

8. Now choose a battle animation that suits it.

And we’re done! Simple right? Now just repeat for all your other Items.

Pros:

1. When items are used in the menu they play the sounds you used, rather than the one set in the Database.

2. It looks cool.

3. It allows enemies to also use items too by setting it on their behaviour like you would with an attack.

Cons:

1. Use have to use specific numbers like “Heal 200 HP“. You cannot do “Heal 15% of HP” like you could with the regular way.

2. It actually requires a tiny bit of work, you lazy assholes.

Don’t be afraid to ask me any questions!

Comments

VinceIP 09/03/08 09:42 PM
Really cool idea. I've never thought of this before. I may just use this technique.

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