The World Tower is a gigantic tower which contains everything that the people who live in it will ever need. It is an entirely self sufficent community, in fact, no one who lives in the tower has ever been outside of it. Life in the tower is heavily regulated under the authority of Lord Bass. Conformity and obedience to the regulations is considered vital. There is very little room for personal choice though don't suffer and seem to be fairly happy. Many are pleased with the unity and safety the society provides and there is a general feeling that individual desires should be sacrificed for the good of the whole. When children reach a certain age they are forced to leave thier parents for the children's floor to be "educated." They are not permitted to leave thier specific section of the floor and the children's floor is off limits to the rest of the tower. One child, Jayson Fratello, became fed up with being seperated from his family and he somehow busted out. He Makes his way back to his home and is reunited with his mother. The two then set out to reunite thier family even while thier own society aims to keep them apart, and while they are excercising thier own small, private, rebellion, a much larger, more serious, and perhaps even dangerous rebellion looms in the shadows...
-no random battles
-learn additional spells by finding carefully hidden spellbooks and returning them to thier owner
-all areas directly connected (no world map)
-uses Etoiler's monsters and face sets
-NPCs move to completely different areas depending on the player's progression
-earn additional money by doing favors for NPCs
-uses scripts allowing party members to follow you and faces to appear in battle
-No RTP default music
IMPORTANT
Version 1.6 coming soon (probably by the time you read this
this version includes a completely reworked first dungeon so if you quit early because you just couldn't stand its terrible awfulness (I understand if you did, it was quite bad)then you might want to check out 1.6 when it comes out. I playtested it myself and that first area requires alot less back tracking, is easier/less tedious, and much less generic looking now
-no random battles
-learn additional spells by finding carefully hidden spellbooks and returning them to thier owner
-all areas directly connected (no world map)
-uses Etoiler's monsters and face sets
-NPCs move to completely different areas depending on the player's progression
-earn additional money by doing favors for NPCs
-uses scripts allowing party members to follow you and faces to appear in battle
-No RTP default music
IMPORTANT
Version 1.6 coming soon (probably by the time you read this
this version includes a completely reworked first dungeon so if you quit early because you just couldn't stand its terrible awfulness (I understand if you did, it was quite bad)then you might want to check out 1.6 when it comes out. I playtested it myself and that first area requires alot less back tracking, is easier/less tedious, and much less generic looking now