Heh, I dunno about that. I've been playing about 10 minutes and I'm already noticing some things. Figured I'd post since I have a bunch in notepad already.
Since this game works by acts, I'll post the same way. I'll post comments/bugs as I play through as per my standard routine.
Motw: Act 1
This doesn't count as a bug, but I noticed the light armor says it adds more agility, but if I take it off, my agility isn't lowered.
I also noticed that on the first map, I don't have to face the well for them to say there not going down here.
It appears I can go through the fence as well. It's to the right on top of a dirt path. It looks like it has two holes, and you can pass through the top part, but not the bottom. Just a minor passability bug, doesn't break anything.
The save fairy is interesting, but I can see the save/heal being abused. Granted it's the first dungeon, so I'll overlook that.
In the room where you can fall through the floor, I fell through in a spot that didn't have cracks displayed for it. Also, I'm trying to get every chest via this method, but it appears, one of the cracks I need to access is blocked off by other cracks (namely the bottom right), edit: It appears I needed to go to a higher floor for this one, so nevermind this lol.
Edit: Nice, found the miracle drop. Gonna save that for a lot later
Edit 2: At the huge estate on the map to the left of the pub, after you walk up the stairs, the left and right cliffs sort of look flat, and you can walk right off of it on the right side.
Edit 3: Still on the estate map, theres an npc that says: The houses are here are only getting more gigantic. Shouldn't there be a that in front of that first are?
Edit 4: Lol what? I found the ghost that said smirknoff ice or whatever instead of saying may arcadia be with you
Edit 5: The puzzles in this place are fairly decent.
Edit 6: Finally got to the boss and defeated it. I didn't really have much trouble myself...I would of loved to play the hard version..
Edit 7: In barrys weapon shop, there is an ncp that says cool spears..when hes in front of the swords. A small thing, but I figured I'd mention it.
Edit 8: Whoa, I just looked at my treasure list on the mountains..and while I'm certain I found some treasures I don't think were meant to count toward it (they were hidden secret items not in a treasure chest, my treasure score ended up at there being -1 left on the mountains.
First act was pretty good, nothing all that challenging. I breezed through it, but probably overleveled while searching for treasure. I ended the act at level 14...and that was running from about half the encounters while searching for treasure.
Act 2:
Theres a guard that speaks of a kidnapping incident before it even happens.
Not a bug, but during the rescue the kids mission, you come across a mine cart puzzle. The puzzle looks really complicated at first...but once you learn that you not only need to align the tracks, but also that the mine cart bounces off of an area with a red light. I didn't realize that would happen at first, since even though a red light generally means stop, the mine tracks told me that it wouldn't stop. Mayby toss a sign or something in there that notes that. It also doesn't help that there are three lights when you have green meaning go, yellow that seeminly does nothing, and then red.
Edit: The mine cart chicken is interesting. Took me a few tries, but now I can beat it every single time.
When you get finley on your side, his sharpnel skill has a typo. It says enemeis instead of enemies.
Edit 2: When your about to crash the concert, and you get a temporary moment to prepare, I notice that you can save both from the menu (if you choose to go to your main menu), as well as from that fairy menu.
Edit 3: When gino get's new materials, all of the materials you can buy suddenly shifted to the weapons catergory. Also, if you hit the cancel button when he asks if you want to shop, it takes you to a buy/sell screen.
Edit 4: When I crafted haubergon, it only took the top ingedient from my inventory, and not the bottom.
Act 3:
It's getting pretty good...and now I'm on act 3. Gameplay hasn't really challenged me, but I'm enjoying the story, the puzzles, and the exploration (even though most npc's keep the same dialog) Currently my guys are level 18.
Edit: In the armor shop (the one in the country, forgot the name of the town), with the dwarf, you can walk on top of the button switch thing in the background.
When bones learns crosscut, it says he learns bone cleave. Basically it's a wrong dialog for when bone cleave upgrades
lol...found the guard who says fear his lemon launcher.
The warp to the potion of giants is in a bad spot. You can easily walk around it, and wonder why theres nothing down there (especially since it was previously guarded by those blue things). Took me a minute to realize I walked around the warp.
If you didn't visit the fairy save shack in the woods the first time in the forest, and you do visit when your using stoic and baron, then the text gets all messed up, thinking its your visit.
I do like the encounter bar, as well as how encounters seem to work. It seems the early game is too reliant on the save/heal fairy (just my opinion there).
Edit: I'm liking the dungeon design minus that treasure bug I found. It really does encourage exploration, and that fairies treasure count is indefinitely handy.