Mindflare
Description
Mindflare is about a young boy who is taken in as an apprentice by a enchanter after a terrible accident one night. But he does not live up to the enchanter's expectations and is rebellious, summoning demons in the middle of the night. These demons, or spirits of dead people are highly dangerous unless kept under close watch. During one of these night-time summonings, something strange happens to this young boy, and he is taken to the world of demons, and when he finally arrives home, he has a strange power that changes his whole life...
Sort of a puzzle game. Golden Sun without the battles.
Latest Updates
09/22/08
- AznChipmunk added a download link, Mindflare v0.8.. 06:24 PM
08/17/08
- AznChipmunk posted screenshots: ... Second chapter area. and Graveyard - New. 08:15 PM
06/26/08
- AznChipmunk posted a screenshot, Redoing stuff.. 06:10 PM
View Update History
Comments
AznChipmunk 08/17/08 12:14 AM
Wow, I just realized someone wrote a review for my game. Also, this is... a secret: I only put about 3 hours of my time into that very short release. I had just played one of my previous projects, giving me sudden inspiration to work on a game. However, Demo Day was the next day, so I scrambled for a release. (This was back a few years ago, at Ghostlight Games, where Demo Day originated.) I know the puzzles are a bit lacking, but I was mostly focusing on graphics. I only said it was like Golden Sun, because of visual effects. Anyways, I've gone back and changed a lot of things... Expect a release, possibly pretty soon...
And the effects don't take longer to make than the actual gameplay >_>. (The focus of this game is on atmosphere, if anything) I just don't work on this constantly, since I have a ton of stuff I am doing all the time. It's kinda like, I work really fast for a week, and then I don't touch it at all for a month or two.
And the effects don't take longer to make than the actual gameplay >_>. (The focus of this game is on atmosphere, if anything) I just don't work on this constantly, since I have a ton of stuff I am doing all the time. It's kinda like, I work really fast for a week, and then I don't touch it at all for a month or two.
Darken 07/24/08 09:10 PM
Alot of snazzy effects going on there, but it seems it takes longer to make than the actual gameplay...
tsimehC 07/20/08 11:59 AM
@AznChipmunk: I see you're redoing stuff but seriously I thought the first version was great. I'm really looking forward to future releases.
KrakenZero 12/17/07 01:19 PM
What I really want to know though is; How did you create those shadow pallettes? Was it photoshop? I mean most people just through in some stock fog or sideways lights to break up the staticness but somehow you created palletes for every map.
KrakenZero 12/17/07 01:13 PM
Very good, amazingly cinematic and I love the shadows.
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